Audience attributes can be used to display an effect only to a specific group of players, rather than the entire server, by using the audience=<audience type>
attribute in a mechanic that supports audiences and specifying an audience type to use. This can be useful in preventing too many particles from being displayed to everyone unnecessarily, and can reduce client-side lag to some extent.
The audience types are:
-
self
/caster
: the caster of the mechanic -
nonSelfWorld
/nonSelf
: every player in the world other than the caster of the mechanic -
target
: the target of the mechanic -
world
: every player in the world -
tracked
/trackedplayers
/nearby
/nearbyplayers
: every player whose client can render the caster -
@Targeter
: every player that the targeter targets
The default value is
tracked
Of particular relevance is the audience=@Targeter
attribute, that allows any entity targeter to be used as the audience of the effect
Skills:
- effect:particles{particle=reddust;y=2;audience=@Owner} @self