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Options · Changes

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updated options pt.2 authored Oct 15, 2023 by Lxlp's avatar Lxlp
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Mobs/Options.md
View page @ bc8a24cd
......@@ -282,10 +282,21 @@ Defaults to `false`.
```
------------------------------------------------------------------------
# Group specific options
## Boat & BoatChest
#### Type
The [type of the boat entity](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Boat.Type.html).
Aliases: `BoatType`.
Defaults to `OAK`
```yaml
Options:
BoatType: MANGROVE
```
## Breedable mobs
#### Age
......@@ -412,18 +423,17 @@ Defaults to `false`.
```
------------------------------------------------------------------------
## Mob specific options
# Mob specific options
These are specific mob options and will have no effect when used on a
different mob type.
different mob type.
### Armor Stands
## Armor Stand
#### CanMove
Sets whether an armor stand can move. Defaults to `true` and requires PaperSpigot
Sets whether an armor stand can move. Defaults to `true` and requires PaperSpigot
```yml
Dummy:
Type: ARMOR_STAND
......@@ -432,7 +442,7 @@ Dummy:
```
#### CanTick
Sets whether an armor stand can tick. Defaults to `true` and requires PaperSpigot
Sets whether an armor stand can tick. Defaults to `true` and requires PaperSpigot
```yml
Dummy:
Type: ARMOR_STAND
......@@ -441,7 +451,7 @@ Dummy:
```
#### HasArms
Sets whether an armor stand has arms. Defaults to `false`.
Sets whether an armor stand has arms. Defaults to `false`.
```yml
Dummy:
Type: ARMOR_STAND
......@@ -450,7 +460,7 @@ Dummy:
```
#### HasBasePlate
Sets whether an armor stand has a baseplate. Defaults to `true`
Sets whether an armor stand has a baseplate. Defaults to `true`
```yml
Dummy:
Type: ARMOR_STAND
......@@ -459,7 +469,7 @@ Dummy:
```
#### HasGravity
Sets whether the armor stand is affected by gravity. Defaults to `true`.
Sets whether the armor stand is affected by gravity. Defaults to `true`.
```yml
Dummy:
Type: ARMOR_STAND
......@@ -468,7 +478,7 @@ Dummy:
```
#### Invisible
Sets whether the armor stand is invisible. Defaults to `false`.
Sets whether the armor stand is invisible. Defaults to `false`.
```yml
Dummy:
Type: ARMOR_STAND
......@@ -477,7 +487,7 @@ Dummy:
```
#### ItemBody
Designates the [Mythic Item](/Items/Items) that should go in the body/chest slot of an armor stand.
Designates the [Mythic Item](/Items/Items) that should go in the body/chest slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
......@@ -486,7 +496,7 @@ Dummy:
```
#### ItemFeet
Designates the [Mythic Item](/Items/Items) that should go in the feet slot of an armor stand.
Designates the [Mythic Item](/Items/Items) that should go in the feet slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
......@@ -495,7 +505,7 @@ Dummy:
```
#### ItemHand
Designates the [Mythic Item](/Items/Items) that should go in the main hand slot of an armor stand.
Designates the [Mythic Item](/Items/Items) that should go in the main hand slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
......@@ -504,7 +514,7 @@ Dummy:
```
#### ItemOffhand
Designates the [Mythic Item](/Items/Items) that should go in the off hand slot of an armor stand.
Designates the [Mythic Item](/Items/Items) that should go in the off hand slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
......@@ -513,7 +523,7 @@ Dummy:
```
#### ItemHead
Designates the [Mythic Item](/Items/Items) that should go in the helmet slot of an armor stand.
Designates the [Mythic Item](/Items/Items) that should go in the helmet slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
......@@ -522,7 +532,7 @@ Dummy:
```
#### ItemLegs
Designates the [Mythic Item](/Items/Items) that should go in the leggings slot of an armor stand.
Designates the [Mythic Item](/Items/Items) that should go in the leggings slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
......@@ -532,7 +542,7 @@ Dummy:
#### Marker
Sets the armor stand as a marker. This option prevents the armor stand from being destroyed in game,
making it completely non-interactable. Defaults to `false`.
making it completely non-interactable. Defaults to `false`.
```yml
Dummy:
Type: ARMOR_STAND
......@@ -541,7 +551,7 @@ Dummy:
```
#### Small
Sets the armor stand to small variant. Defaults to `false`.
Sets the armor stand to small variant. Defaults to `false`.
```yml
Dummy:
Type: ARMOR_STAND
......@@ -550,9 +560,9 @@ Dummy:
```
#### Pose
Sets the body part's current pose.
Default values are `0,0,0` and accepts ranges like `#to#`.
These will go under the `Pose` section instead of the `Options` section.
Sets the body part's current pose.
Default values are `0,0,0` and accepts ranges like `#to#`.
These will go under the `Pose` section instead of the `Options` section.
###### Head
```yml
Mob:
......@@ -596,11 +606,12 @@ Mob:
RightLeg: 20,25,0
```
### Bees
## Bee
#### Anger
Sets the time in ticks until bee anger ends.
If set to 0 the bee will not be angry.
Sets the time in ticks until bee anger ends.
If set to 0 the bee will not be angry.
Defaults to `0`.
```yaml
Options:
......@@ -608,8 +619,8 @@ Defaults to `0`.
```
#### HasNectar
Whether the bee is carrying pollen.
Defaults to `false`.
Whether the bee is carrying pollen.
Defaults to `false`.
```yaml
Options:
HasNectar: true
......@@ -617,173 +628,358 @@ Defaults to `false`.
#### HasStung
Whether the bee has stung an entity.
Defaults to false.
Whether the bee has stung an entity.
Defaults to `false`.
```yaml
Options:
HasStung: true
```
### Cat
## Camel
#### Saddled
Whether the entity is saddled or not.
Defaults to `false`.
```yaml
Options:
Saddled: true
```
#### Tamed
Whether the entity is tamed or not.
Defaults to `false`.
```yaml
Options:
Tamed: true
```
## Cat
#### CatType
Sets the type of cat
Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE.
Sets the type of cat.
Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE.
```yaml
Options:
CatType: BLACK
```
#### CollarColor
Sets the color of the cat's collar.
Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
Sets the color of the cat's collar.
Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
```yaml
Options:
CollarColor: GREEN
```
### Chicken
**Jockey: \[true/false\]**
## Chicken
* Wether or not the chicken is a chickenjockey.
* Doesn't really do anything, but it's nice to have options.
* Defaults to false.
#### Jockey
Whether or not the chicken has the `IsChickenJockey` NBT set to 1.
If true, the chicken can naturally despawn, drops 10 experience upon death instead of 1-3 and cannot lay eggs.
Defaults to `false`.
```yaml
Options:
Jockey: true
```
### Creepers
**ExplosionRadius: \[number\]**
## Creepers
#### ExplosionRadius
Sets the radius/power of the creepers explosion.
Negative values are ignored, and the explosion radius remains the creeper's default one.
Defaults to `-1`.
```yaml
Options:
ExplosionRadius: 5
```
* Sets the radius/power of the creepers explosion
* Defaults to 3
#### FuseTicks
Sets the number of ticks it takes for creepers to explode.
Negative values are ignored, and the time it takes remains the creeper's default one.
Defaults to `-1`.
```yaml
Options:
ExplosionRadius: 60
```
**FuseTicks: \[number\]**
#### SuperCharged
Whether the creeper should spawn as a super charged creeper.
Defaults to `false`.
```yaml
Options:
SuperCharged: true
```
* Sets the number of ticks it takes for creepers to explode.
* Defaults to 30
#### PreventSuicide
Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
Defaults to `false`.
```yaml
Options:
PreventSuicide: true
```
**SuperCharged: \[true/false\]**
* Wether the creeper should spawn as a super charged creeper.
* Defaults to false.
## Enderman
**PreventSuicide: \[true/false\]**
#### PreventTeleport
Meant for Endermen but //might// work on other mobs. May break teleport skills!
Defaults to `false`.
```yaml
Options:
PreventTeleport: true
```
* Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
* Defaults to false.
### Enderman
#### HeldBlock
Sets the block that the Enderman is carrying.
Defaults to `AIR`.
```yaml
Options:
HeldBlock: STONE
```
**PreventTeleport: \[true/false\]**
* Meant for Endermen but //might// work on other mobs. May break teleport skills!
* Defaults to false.
## Experience_orb
#### Experience
Sets the amount of experience give by the experience orb mob.
Defaults to `1`.
```yaml
Options:
Experience: 10
```
**HeldBlock: `[Material]`**
* Sets the block that the Enderman is carrying.
## Falling Blocks
### Experience_orb
#### Block
Determines the [type of the block](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html).
Defaults to `STONE`.
```yaml
Options:
Block: BIRCH_WOOD
```
#### BlockData
Additional field for inputting blockdata.
Defaults to `0`.
#### DropsItem
Should the entity be able to drops the falling block's item.
Defaults to `true`.
```yaml
Options:
DropsItem: false
```
#### HurtsEntities
Damages entities on impact.
Defaults to `true`.
```yaml
Options:
HurtsEntities: false
```
#### ReplaceSpawnLocationBlock
If the entity should replace the block at its spawn location.
Defaults to `false`.
```yaml
Options:
ReplaceSpawnLocationBlock: true
```
**Experience: \[Number\]**
#### UseSpawnLocationType
If the type of the falling block should be the one at the spawn location.
Defaults to `false`.
```yaml
Options:
UseSpawnLocationType: true
```
* Sets the amount of experience give by the experience orb mob.
* Defaults to 1
### Falling Blocks
## Fox
**Block: \[Material type\]**
#### FoxType
Determines the type of the fox.
Can be `RED` or `SNOW`.
Defaults to `RED`.
```yaml
Options:
FoxType: SNOW
```
* Determines the type of the block.
* Defaults to STONE
**BlockData: \[Number\]**
## Frog
* Additional field for inputting blockdata.
* Defaults to 0
#### Type
Determines the type of the Frog.
Alias is `Variant`.
Can be `WARM`, `COLD` or `TEMPERATE`.
Defaults to `WARM`.
```yaml
Options:
Type: COLD
```
**DropsItem: \[true/false\]**
* Drops the falling block's item.
* Defaults to true
## Goat
**HurtsEntities: \[true/false\]**
#### Screaming
Sets if this is a screaming goat. A screaming goat makes screaming sounds and rams more often.
Defaults to `false`.
```yaml
Options:
Screaming: true
```
* Damages entities on impact.
* Defaults to true
### Fox
## Hoglin
**FoxType: \[Entity type\]**
#### ImmuneToZombification
Whether or not the hoglin is immune to being zombified.
Defaults to `false`.
```yaml
Options:
ImmuneToZombification: true
```
* Determines the type of the fox.
* Can be RED or SNOW
* Defaults to RED
#### Huntable
Whether the hoglin is able to be hunted by piglins.
Defaults to `true`.
```yaml
Options:
Huntable: true
```
### Frog
**Type: \[Entity type\]**
* Determines the type of the Frog
* Can be WARM, COLD or TEMPERATE
## Horses, Donkeys, and Mules
### Hoglin
#### HorseArmor
Used for horses to set the type of armor they have on.
Can be `iron`, `gold`, or `diamond`
[armor_type] must be in lower case
```yaml
Options:
HorseArmor: gold
```
**ImmuneToZombification: \[true/false\]**
#### CarryingChest
Used for donkeys to set whether they are carrying a chest or not.
Defaults to `false`.
```yaml
Options:
CarryingChest: true
```
* Whether or not the hoglin is immune to being zombified
* Defaults to false
**Huntable: \[true/false\]**
#### HorseColor
Sets color of the horse.
Colors must be uppercase,can be any of the [Spigot Horse colors](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Color.html).
```yaml
Options:
HorseColor: CREAMY
```
* Whether the hoglin is able to be hunted by piglins.
* Defaults to true
### Horses, Donkeys, and Mules
#### Saddled
Used for horses to set whether they are saddled or not.
Defaults to `false`.
```yaml
Options:
Saddled: true
```
**HorseArmor: \[armor\_type\]**
#### HorseStyle
Sets the style of the horse.
Styles can be any of the [Spigot Horse Style](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Style.html)
```yaml
Options:
HorseStyle: WHITE_DOTS
```
* Used for horses to set the type of armor they have on.
* Can be iron, gold, or diamond
* [armor_type] must be in lower case
**CarryingChest: \[true/false\]**
#### Tamed
Used for horses to set whether they are tamed or not.
Defaults to `false`.
```yaml
Options:
Tamed: true
```
* Used for donkeys to set whether they are carrying a chest or not.
* Defaults to false.
#### HorseType
Defines the type of horse
Can be any of the [Spigot Horse variants](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Variant.html)
Defaults to `HORSE`
**Removed in MC 1.11+, use[Type](Mobs/Mobs#type) instead.**
**HorseColor: \[horse\_color\]**
* Sets color of the horse
* Colors Must be uppercase,can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE
## Iron Golem
#### PlayerCreated
Acts as if the player built the mob.
Defaults to `false`.
```yaml
Options:
PlayerCreated: true
```
**Saddled: \[true/false\]**
* Used for horses to set whether they are saddled or not.
* Defaults to false.
## Item
**HorseStyle: \[horse\_style\]**
#### Item
The material of the item entity.
Defaults to `STONE`.
```yaml
Options:
Item: BRICK
```
* Sets the style of the horse.
* Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD, NONE
#### Amount
The amount of items in the itemstack.
Defaults to `1`.
```yaml
Options:
Amount: 10
```
**Tamed: \[true/false\]**
#### CanPickup
If the itemstack can be picked up.
Defaults to `true`.
```yaml
Options:
CanPickup: false
```
* Used for horses to set whether they are tamed or not.
* Defaults to false.
**HorseType: \[type\]**
## Llama
* Defines the type of horse
* Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE
* Defaults to HORSE
* Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead.
#### CarryingChest
Set whether the entity is carrying a chest or not.
Defaults to `false`.
```yaml
Options:
CarryingChest: true
```
### Iron Golem
#### Tamed
Set whether the entity is tamed or not.
Defaults to `false`.
```yaml
Options:
Tamed: true
```
**PlayerCreated: \[true/false\]**
#### Color
Sets color of the llama.
Colors must be uppercase,can be any of the [Spigot Llama colors](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Llama.Color.html).
```yaml
Options:
Color: CREAMY
```
* Acts as if the player built the mob.
* Defaults to false.
### Panda
......
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