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Levels · Changes

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Update Levels authored Oct 19, 2023 by Lxlp's avatar Lxlp
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Mobs/Levels.md
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Mob Levels
==========
Mob levels are a useful function for adding levels to your mob, which allow for several useful features.
For example, you can have the mob's damage and health scale up as their level increases, or you can have them drop more items depending on what their level is (see _BonusLevelItems_ in [Droptable Options](/Items/Drops#droptable-options)).
......@@ -11,24 +8,22 @@ Mob levels can also be influenced by world scaling (see below), [Random
Spawners](/Random%20Spawns) or the [SetLevel
mechanic](/skills/mechanics/setlevel).
This page will only be covering the basics, a future guides/examples
section may include more in-depth tutorials later on.
```yaml
Zombie:
MobType: zombie
Health: 100
Damage: 10
Display: '&5Zombie Lvl - <caster.level>'
Options:
MovementSpeed: 0.3
Drops:
- myDroptable
LevelModifiers:
Health: 5
Damage: 0.5
Zombie:
Type: zombie
Health: 100
Damage: 10
Display: '&5Zombie Lvl - <caster.level>'
Options:
MovementSpeed: 0.3
Drops:
- myDroptable
LevelModifiers:
Health: 5
Damage: 0.5
```
LevelModifiers
--------------
# LevelModifiers
These options, put under the LevelModifiers section, will increase the
mobs respective stats by the given numbers per level. These stats will
......@@ -36,17 +31,17 @@ be added on top of their base stats.
Level modifiers may not work if you didn't specify base values
for the affected attributes in the mob configuration.
```yaml
LevelModifiers:
Health: [number]
Damage: [number]
KnockbackResistance: [number]
Power: [number]
Armor: [number]
MovementSpeed: [number]
```
* **Health: [number]**
* **Damage: [number] ((The damage value will never influence the damage dealt by potions (witches) or arrows (skeletons) ))**
* **KnockbackResistance: [number]**
* [Power](/Mobs/Power)**: [number]**
* **Armor: [number]**
* **MovementSpeed: [number]**
* **AttackSpeed: [number]**
World Scaling
-------------
# World Scaling
Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings in the config.yml located in */MythicMobs*/. Setting it up is simple. By default the section for scaling in your config.yml should look something like this:
```yaml
......
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