Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 140
    • Issues 140
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Mobs
  • Factions

Factions · Changes

Page history
changed Custom AI hyperlink authored Aug 12, 2024 by Lxlp's avatar Lxlp
Hide whitespace changes
Inline Side-by-side
Showing with 1 addition and 2 deletions
+1 -2
  • Mobs/Factions.md Mobs/Factions.md +1 -2
  • No files found.
Mobs/Factions.md
View page @ ca764946
......@@ -93,8 +93,7 @@ DecayingSkeleton:
* The **AIGoalSelectors** section now has the **meleeattack** goal which says to attack using melee. It should be noted that you must equip the skeleton with a sword now so he can use the melee attack since you can't melee with a bow equipped (the skeletons default weapon) This would not be required however for a zombie.
* The **AITargetSelectors** section now has the **players** target removed so the skeleton will not actively engage players. Instead it has the **otherfactionmonsters** target, which tells it that it should attack any monsters that are not in its own faction (in this case Undead). There is also **hurtbytarget** selector with a priority of 1 which says that if any other entities attacks the skeleton first (such as a player) then it will retaliate. This target selector is a common one that should be set as a higher priority so that mobs don't end up being exploitable. Without this here, the player could kill the skeleton without it attacking back which generally is not wanted.
- For a list of all the target and goal selectors please see [Mob AI
Goals](Databases/Mobs/Aigoals)
- For a list of all the target and goal selectors please see [Mob's Custom AI](/Mobs/Custom-AI)
<!-- -->
......
Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
Mythic Add-ons
Compatible Plugins
API Information
Guides
  • Troubleshooting
  • FAQ / Common Issues
  • Examples
Packs
Mobs
  • Mob Options
    • Display Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Templates
  • Vanilla Overrides
  • Extra: Disguises
  • Extra: ModelEngine
Skills
  • Mechanics
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Metaskills
  • Placeholders
  • Variables
Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework
Drops & DropTables
  • Drops
  • DropTables
  • FancyDrops
Spawning
  • Spawners
  • Random Spawns
Stats
  • Custom Stat Options
  • Modifiers
  • Built in Stats
Technical
  • Math
  • Operations
    • Attribute Operations
    • Stats Modifiers
  • Particles Types
  • Audience
  • Equipment Slots
  • Intratick Scheduling
Other
  • Pins