#
# Mob Configuration Options
#
# More information about Mythic mob features can be found here:
# https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/Mobs/Mobs
#
Configuration:
#================================================================================
# General mob options
#================================================================================
Mobs:
CancelDamageIfZero: false
KillMessagePrefix: ''
#================================================================================
# Mob Defaults - choose what mob options default to
#================================================================================
DefaultMobOptions:
Despawn: true
PreventOtherDrops: false
PreventVanillaDamage: false
#================================================================================
# Drops - Options that affect loot that mobs drop
#================================================================================
MobDrops:
DefaultDropMethod: VANILLA
DoLootsplosionByDefault: false
DoHologramNameByDefault: false
DoItemGlowByDefault: false
DoItemBeamByDefault: false
DoItemVFXByDefault: false
# Special VFX item that will overlay over the dropped item.
# Can be used to make extra-fancy effects for drops
DefaultItemVFX:
Material: POTION
Model: 1
#Generation: item/vfx_item # Generation requires Crucible
DoPerPlayerDropsByDefault: false # Drops are rolled for each participant
MinimumDamagePercentForDrops: 0.00 # Damage % to be eligible for per-player loot
DoClientsideDropsByDefault: false # Per-player loot is only shown to the player
DefaultDeathHologram:
- '<rainbow>--------------------------------'
- '<red><bold>DEFEATED <mob.name>'
- '<gold>Rank: <white>#<player.rank>'
- '<gold>Damage: <white><player.damage>'
- ''
- '<green>#1. <1.name> - <1.damage>'
- '<yellow>#2. <2.name> - <2.damage>'
- '<yellow>#3. <3.name> - <3.damage>'
- '<rainbow>--------------------------------'
DefaultDeathChatMessage:
- '<rainbow>--------------------------------'
- '<red><bold>DEFEATED <mob.name>'
- '<gold>Rank: <white>#<player.rank>'
- '<gold>Damage: <white><player.damage>'
- ''
- '<green>#1. <1.name> - <1.damage>'
- '<yellow>#2. <2.name> - <2.damage>'
- '<yellow>#3. <3.name> - <3.damage>'
- '<rainbow>--------------------------------'
#================================================================================
# Eggs - options related to mob eggs
#================================================================================
MobEggs:
Material: PIG_SPAWN_EGG
Model: 0
DefaultDisplay: "<mob.name> Spawn Egg"
DefaultLore:
- '<dark_gray>A Mythical Egg that can</dark_gray>'
- '<dark_gray>be used to resurrect a</dark_gray>'
- '<dark_gray><mob.name</dark_gray>'
#================================================================================
# Holograms - options related to hologram-type features
#================================================================================
Holograms:
GlobalOffset: 0.15
CastBar:
InfoBackground: 0,0,0,0
InfoBillboarding: VERTICAL
CastBackground: 0,0,0,0
CastBillboarding: VERTICAL
Offset: 1
HealthBar:
Background: 0,0,0,0
Billboarding: VERTICAL
Offset: -0.05
Length: 50
Scale: 0.4,0.4,0.4
Nameplate:
Background: 0,0,0,60
Billboarding: VERTICAL
Offset: 0
Speech:
Background: 100,100,100,60
Billboarding: VERTICAL
LinePrefix: "<white>"
Offset: 0.4
#================================================================================
# Level Scaling - Allows mobs to level up and become stronger
#================================================================================
MobLeveling:
# Used to scale a mob's attributes as they level up
ScalingEquations:
Health: 'V * ((1.05)^(L-1))'
Damage: 'V * ((1.05)^(L-1))'
# Alternate legacy method of scaling mobs attributes
DefaultLevelModifiers:
Health: 0.1
Armor: 0
Damage: 0
KnockbackResistance: 0
Power: 0
# Per-world scaling options
WorldScaling:
Default:
Enabled: true
ScaleVanillaMobs: true
PerBlocksFromSpawn: 250
world2:
Enabled: true
PerBlocksFromSpawn: 250
world2_nether:
Enabled: false
PerBlocksFromSpawn: 100