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  • config mobs

Last edited by Lxlp Mar 31, 2025
Page history

config mobs

#
# Mob Configuration Options
#
# More information about Mythic mob features can be found here:
# https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/Mobs/Mobs
#
Configuration:

  #================================================================================
  # General mob options
  #================================================================================
  Mobs:
    CancelDamageIfZero: false
    KillMessagePrefix: ''

  #================================================================================
  # Mob Defaults - choose what mob options default to
  #================================================================================
  DefaultMobOptions:
    Despawn: true

    PreventOtherDrops: false
    PreventVanillaDamage: false

  #================================================================================
  # Drops - Options that affect loot that mobs drop
  #================================================================================
  MobDrops:
    DefaultDropMethod: VANILLA
    DoLootsplosionByDefault: false
    DoHologramNameByDefault: false
    DoItemGlowByDefault: false
    DoItemBeamByDefault: false
    DoItemVFXByDefault: false

    # Special VFX item that will overlay over the dropped item.
    # Can be used to make extra-fancy effects for drops
    DefaultItemVFX:
      Material: POTION
      Model: 1
      #Generation: item/vfx_item            # Generation requires Crucible

    DoPerPlayerDropsByDefault: false        # Drops are rolled for each participant
    MinimumDamagePercentForDrops: 0.00      # Damage % to be eligible for per-player loot
    DoClientsideDropsByDefault: false       # Per-player loot is only shown to the player

    DefaultDeathHologram:
      - '<rainbow>--------------------------------'
      - '<red><bold>DEFEATED <mob.name>'
      - '<gold>Rank: <white>#<player.rank>'
      - '<gold>Damage: <white><player.damage>'
      - ''
      - '<green>#1. <1.name> - <1.damage>'
      - '<yellow>#2. <2.name> - <2.damage>'
      - '<yellow>#3. <3.name> - <3.damage>'
      - '<rainbow>--------------------------------'
    DefaultDeathChatMessage:
      - '<rainbow>--------------------------------'
      - '<red><bold>DEFEATED <mob.name>'
      - '<gold>Rank: <white>#<player.rank>'
      - '<gold>Damage: <white><player.damage>'
      - ''
      - '<green>#1. <1.name> - <1.damage>'
      - '<yellow>#2. <2.name> - <2.damage>'
      - '<yellow>#3. <3.name> - <3.damage>'
      - '<rainbow>--------------------------------'

  #================================================================================
  # Eggs - options related to mob eggs
  #================================================================================
  MobEggs:
    Material: PIG_SPAWN_EGG
    Model: 0
    DefaultDisplay: "<mob.name> Spawn Egg"
    DefaultLore:
    - '<dark_gray>A Mythical Egg that can</dark_gray>'
    - '<dark_gray>be used to resurrect a</dark_gray>'
    - '<dark_gray><mob.name</dark_gray>'

  #================================================================================
  # Holograms - options related to hologram-type features
  #================================================================================
  Holograms:
    GlobalOffset: 0.15

    CastBar:
      InfoBackground: 0,0,0,0
      InfoBillboarding: VERTICAL
      CastBackground: 0,0,0,0
      CastBillboarding: VERTICAL
      Offset: 1

    HealthBar:
      Background: 0,0,0,0
      Billboarding: VERTICAL
      Offset: -0.05
      Length: 50
      Scale: 0.4,0.4,0.4

    Nameplate:
      Background: 0,0,0,60
      Billboarding: VERTICAL
      Offset: 0

    Speech:
      Background: 100,100,100,60
      Billboarding: VERTICAL
      LinePrefix: "<white>"
      Offset: 0.4

  #================================================================================
  # Level Scaling - Allows mobs to level up and become stronger
  #================================================================================
  MobLeveling:

    # Used to scale a mob's attributes as they level up
    ScalingEquations:
      Health: 'V * ((1.05)^(L-1))'
      Damage: 'V * ((1.05)^(L-1))'

    # Alternate legacy method of scaling mobs attributes
    DefaultLevelModifiers:
      Health: 0.1
      Armor: 0
      Damage: 0
      KnockbackResistance: 0
      Power: 0

    # Per-world scaling options
    WorldScaling:
      Default:
        Enabled: true
        ScaleVanillaMobs: true
        PerBlocksFromSpawn: 250
      world2:
        Enabled: true
        PerBlocksFromSpawn: 250
      world2_nether:
        Enabled: false
        PerBlocksFromSpawn: 100

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