| ... | @@ -29,6 +29,7 @@ Model type mechanics control specific models used by an entity. |
... | @@ -29,6 +29,7 @@ Model type mechanics control specific models used by an entity. |
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| [SubModel][] | Forcefully create new bones or remove old ones on a model |
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| [SubModel][] | Forcefully create new bones or remove old ones on a model |
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| [SwapEntity][] | Swap the owner of a model |
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| [SwapEntity][] | Swap the owner of a model |
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| [Scale][] | Set the render or hitbox scale of a model |
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| [Scale][] | Set the render or hitbox scale of a model |
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| [RootMotion][] | Sets the root options motion for the model |
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## Bone
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## Bone
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| ... | @@ -176,6 +177,7 @@ as you can. |
... | @@ -176,6 +177,7 @@ as you can. |
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[SyncYaw]: /Skills/Mechanics/SyncYaw
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[SyncYaw]: /Skills/Mechanics/SyncYaw
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[ModifyState]: /Skills/Mechanics/ModifyState
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[ModifyState]: /Skills/Mechanics/ModifyState
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[Scale]: /Skills/Mechanics/Scale
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[Scale]: /Skills/Mechanics/Scale
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[RootMotion]: /Skills/Mechanics/RootMotion
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[Glow]: /Skills/Mechanics/Glow
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[Glow]: /Skills/Mechanics/Glow
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[Brightness]: /Skills/Mechanics/Brightness
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[Brightness]: /Skills/Mechanics/Brightness
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[Segment]: /Skills/Mechanics/Segment
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[Segment]: /Skills/Mechanics/Segment
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