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added RootMotion mechanic
authored
Nov 16, 2025
by
Lxlp
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Skills/Mechanics.md
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@@ -29,6 +29,7 @@ Model type mechanics control specific models used by an entity.
|
[
SubModel
][]
| Forcefully create new bones or remove old ones on a model |
|
[
SwapEntity
][]
| Swap the owner of a model |
|
[
Scale
][]
| Set the render or hitbox scale of a model |
|
[
RootMotion
][]
| Sets the root options motion for the model |
## Bone
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@@ -176,6 +177,7 @@ as you can.
[
SyncYaw
]:
/Skills/Mechanics/SyncYaw
[
ModifyState
]:
/Skills/Mechanics/ModifyState
[
Scale
]:
/Skills/Mechanics/Scale
[
RootMotion
]:
/Skills/Mechanics/RootMotion
[
Glow
]:
/Skills/Mechanics/Glow
[
Brightness
]:
/Skills/Mechanics/Brightness
[
Segment
]:
/Skills/Mechanics/Segment
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