| ... | ... | @@ -10,14 +10,14 @@ which allows you to further optimize or increase the importance of a modeled ent | 
|  |  | | cullinterval            | ci      | Tick interval to check if the entity can be culled      | Integer      | Config Default | | 
|  |  | | verticalcull            | vc      | Should the entity be vertically culled                  | Boolean      | Config Default | | 
|  |  | | verticalculldistance    | vcd     | Absolute Y distance between the entity and players      | Double       | Config Default | | 
|  |  | | verticalculltype        | vct     | Vertical culling type                                   | [CullType]<!--type:CullType-->[] | Config Default | | 
|  |  | | verticalculltype        | vct     | Vertical culling type                                   | [CullType][] | Config Default<!--type:CullType--> | | 
|  |  | | backcull                | bkc     | Should the entity be culled when behind the player      | Boolean      | Config Default | | 
|  |  | | backcullangle           | bkca    | Player view angle in degrees (larger angle = cull less) | Double       | Config Default | | 
|  |  | | backcullignoreradius    | bkcr    | Max distance to ignore the back-cull method             | Double       | Config Default | | 
|  |  | | backculltype            | bkct    | Back-cull culling type                                  | [CullType]<!--type:CullType-->[] | Config Default | | 
|  |  | | backculltype            | bkct    | Back-cull culling type                                  | [CullType][] | Config Default<!--type:CullType--> | | 
|  |  | | blockedcull             | blc     | Should the entity be culled when blocked by blocks      | Boolean      | Config Default | | 
|  |  | | blockedcullignoreradius | blcr    | Max distance to ignore the blocked-cull method          | Double       | Config Default | | 
|  |  | | blockedculltype         | blct    | Blocked-cull culling type                               | [CullType]<!--type:CullType-->[] | Config Default | | 
|  |  | | blockedculltype         | blct    | Blocked-cull culling type                               | [CullType][] | Config Default<!--type:CullType--> | | 
|  |  | | animationlod            | alod    | When this culling type is enabled, the animations lose "definition" for a player the further the player is from them | [CullType] | Config Default<!--type:CullType--> | | 
|  |  |  | 
|  |  |  | 
| ... | ... |  |