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CullConfig · Changes

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Update CullConfig authored Mar 18, 2025 by Lxlp's avatar Lxlp
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  • Skills/Mechanics/CullConfig.md Skills/Mechanics/CullConfig.md +3 -3
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Skills/Mechanics/CullConfig.md
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......@@ -10,14 +10,14 @@ which allows you to further optimize or increase the importance of a modeled ent
| cullinterval | ci | Tick interval to check if the entity can be culled | Integer | Config Default |
| verticalcull | vc | Should the entity be vertically culled | Boolean | Config Default |
| verticalculldistance | vcd | Absolute Y distance between the entity and players | Double | Config Default |
| verticalculltype | vct | Vertical culling type | [CullType]<!--type:CullType-->[] | Config Default |
| verticalculltype | vct | Vertical culling type | [CullType][] | Config Default<!--type:CullType--> |
| backcull | bkc | Should the entity be culled when behind the player | Boolean | Config Default |
| backcullangle | bkca | Player view angle in degrees (larger angle = cull less) | Double | Config Default |
| backcullignoreradius | bkcr | Max distance to ignore the back-cull method | Double | Config Default |
| backculltype | bkct | Back-cull culling type | [CullType]<!--type:CullType-->[] | Config Default |
| backculltype | bkct | Back-cull culling type | [CullType][] | Config Default<!--type:CullType--> |
| blockedcull | blc | Should the entity be culled when blocked by blocks | Boolean | Config Default |
| blockedcullignoreradius | blcr | Max distance to ignore the blocked-cull method | Double | Config Default |
| blockedculltype | blct | Blocked-cull culling type | [CullType]<!--type:CullType-->[] | Config Default |
| blockedculltype | blct | Blocked-cull culling type | [CullType][] | Config Default<!--type:CullType--> |
| animationlod | alod | When this culling type is enabled, the animations lose "definition" for a player the further the player is from them | [CullType] | Config Default<!--type:CullType--> |
......
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