Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 111
    • Issues 111
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
    • Skills
    • Mechanics
  • Brightness

Last edited by Lxlp Mar 17, 2025
Page history
This is an old version of this page. You can view the most recent version or browse the history.

Brightness

< Back to mechanic page

Description

Configure the model's block and sky light.

Attributes

Attribute Aliases Description Type Default
modelid m, mid, model Targeted model String
partid p, pid, part Targeted rendering bone.
If not set, set brightness of the entire model.
String
block b Block light level. Value must be 0 - 15, or -1 for auto brightness Integer -1
sky s Sky light level. Value must be 0 - 15, or -1 for auto brightness Integer -1
exactmatch em, exact, match Should the part match the partid completely Boolean true

Examples

This makes the designated part glow even in the dark, such as a spider's eyes or a breeze's body.

  Skills:
  - model{m=customSpider} @self ~onSpawn
  - brightness{p=eyes;b=15;s=15} @self ~onSpawn

Aliases

  • light
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration

Modeling
  • Creating a Model
    • Hitbox & Eye Height
    • Shadow
  • Bone Behaviors
  • Animating a Model
  • Importing a Model
  • Scriptable Keyframes
  • Optional Tools
MythicMobs
  • Mechanics
  • Conditions
  • Targeters
Citizens (R4.0.4)
  • Trait
  • Commands & Permissions

API
  • Basic
    • Apply / Remove Model
    • Play / Stop Animation
    • Configure Bone Behaviors
    • Mounting / Dismounting Model
    • Per-Player Model
    • Events
  • Advanced
    • Custom Base Entity
    • Custom Mount Controller
    • Custom Importer
    • Custom Bone Behaviors
    • Custom Script Reader
    • Custom Timeline
    • Custom Animation Handler
    • Custom Render Type

Technical
  • Terminology
  • Animation Systems
  • Mount Controllers
Promotional Material