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In this section you can find a list of custom Mechanics, Conditions and Targeters that will be usable in any MythicMobs
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configuration in order to make Model Engine features available to it.
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In this section you can find a list of custom Mechanics, Conditions and Targeters that will be usable in any MythicMobs configuration in order to make Model Engine features available to it.
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## Mechanics/Conditions/Targeters Conflicts
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Keep in mind: if a conflict was to arose (if a mechanic/condition/targeter name is already being used by other
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MythicMobs addons) you can prefix the mechanic/condition/targeter with the **`meg:`** namespace in order to make it
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usable still. Alternatively, you can use aliases, if present.
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Keep in mind: if a conflict was to arose (if a mechanic/condition/targeter name is already being used by other MythicMobs addons) you can prefix the mechanic/condition/targeter with the **`meg:`** namespace in order to make it usable still. Alternatively, you can use aliases, if present.
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For example, if Crucible was also installed, the SetItemModel mechanic would be overridden. In order to fix this, you
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can do the following:
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For example, if Crucible was also installed, the SetItemModel mechanic would be overridden. In order to fix this, you can do the following:
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```yaml
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Skills:
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... | ... | @@ -19,4 +15,16 @@ can do the following: |
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# The Model Engine mechanic
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- meg:setitemmodel{mid=testmodel;bone=examplebone;i=STONE} @self
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```
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## Mythicmobs Packs
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There is a degree of compatibility with MythicMob's [Packs](/../../../MythicMobs/-/wikis/Packs). Specifically, Packs can have a `models` directory in which you can put .bbmodel files, and they will be parsed by meg as if they were inside the `blueprints` directory
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```
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MythicMobs
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|-- packs
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|-- models
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|-- yourModel.bbmodel
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|-- otherDirectory
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|-- anotherModel.bbmodel
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``` |
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\ No newline at end of file |