Mechanic: Velocity
Modifies the velocity of the targeted entity(s). May be used on players, too. Useful for all sorts of things like true knockback resistance, force-skills or simulated wind.
Attributes
Attribute | Aliases | Description | Default Value |
---|---|---|---|
mode | m | The operation to perform. Can be SET, ADD, REMOVE, DIVIDE, or MULTIPLY. | SET |
velocityx | vx, x | Velocity on the x-axis. Can be negative. | 1 |
velocityy | vy, y | Velocity on the y-axis. Can be negative. | 1 |
velocityz | vz, z | Velocity on the z-axis. Can be negative. | 1 |
Examples
This example will stop all momentum of the casting mob upon taking damage. The effect will only last until the mob decides to move again or is moved by other sources.Note that mobs with this skill can still be knocked back by bow's enchantment: ARROW_KNOCKBACK, this can be mitigated by adding ";delay=1" to the skill below.
internal_mobname:
Type: Zombie
Skills:
- velocity{m=set;x=0;y=0;z=0} @self ~onDamaged