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============
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## Description:
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## Description
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The totem mechanic places an invisible "totem", similar to the
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[projectile](/skills/mechanics/projectile) mechanic, except that it
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doesn't move. Much like projectiles, you can use onTick skills to create
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... | ... | @@ -12,20 +9,19 @@ their defined radius until their charges or duration run out. They're |
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useful for creating ground effects with particles, such as clouds of
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poison or land mines.
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## Attributes:
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| Attribute | Aliases | Description | Default Value |
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|------------------|-------------|-------------------------------------------------------------------------------------------------|-------------------|
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| Charges | ch, c | Determines how many times the totem can hit something before disappearing. | 0 |
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| YOffset | yo | How high off the target the totem will spawn. | +1 |
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| Charges | ch, c | Determines how many times the totem can hit something before disappearing | 0 |
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| YOffset | yo | How high off the target the totem will spawn | 1 |
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Inherits attributes from [Projectile](https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/mechanics/projectile)
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> `stopAtEntity` gets default to `false`
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## Examples:
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## Examples
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```yaml
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MyFirstTotem:
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Skills:
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... | ... | |