removed dante authored by Lxlp's avatar Lxlp
============
## Description:
## Description
The totem mechanic places an invisible "totem", similar to the
[projectile](/skills/mechanics/projectile) mechanic, except that it
doesn't move. Much like projectiles, you can use onTick skills to create
......@@ -12,20 +9,19 @@ their defined radius until their charges or duration run out. They're
useful for creating ground effects with particles, such as clouds of
poison or land mines.
## Attributes:
| Attribute | Aliases | Description | Default Value |
|------------------|-------------|-------------------------------------------------------------------------------------------------|-------------------|
| Charges | ch, c | Determines how many times the totem can hit something before disappearing. | 0 |
| YOffset | yo | How high off the target the totem will spawn. | +1 |
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| Charges | ch, c | Determines how many times the totem can hit something before disappearing | 0 |
| YOffset | yo | How high off the target the totem will spawn | 1 |
Inherits attributes from [Projectile](https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/mechanics/projectile)
> `stopAtEntity` gets default to `false`
## Examples:
## Examples
```yaml
MyFirstTotem:
Skills:
......
......