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  • totem

totem · Changes

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removed dante authored Oct 22, 2023 by Lxlp's avatar Lxlp
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skills/mechanics/totem.md
View page @ 115883f3
============
## Description:
## Description
The totem mechanic places an invisible "totem", similar to the
[projectile](/skills/mechanics/projectile) mechanic, except that it
doesn't move. Much like projectiles, you can use onTick skills to create
......@@ -12,26 +9,25 @@ their defined radius until their charges or duration run out. They're
useful for creating ground effects with particles, such as clouds of
poison or land mines.
## Attributes:
| Attribute | Aliases | Description | Default Value |
|------------------|-------------|-------------------------------------------------------------------------------------------------|-------------------|
| Charges | ch, c | Determines how many times the totem can hit something before disappearing. | 0 |
| YOffset | yo | How high off the target the totem will spawn. | +1 |
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| Charges | ch, c | Determines how many times the totem can hit something before disappearing | 0 |
| YOffset | yo | How high off the target the totem will spawn | 1 |
Inherits attributes from [Projectile](https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/mechanics/projectile)
> `stopAtEntity` gets default to `false`
## Examples:
## Examples
```yaml
MyFirstTotem:
Skills:
- totem{ch=1;i=1;md=8;onTick=MFT_TICK} @self
- totem{ch=1;i=1;md=8;onTick=MFT_TICK} @self
MFT_TICK:
Skills:
- damage{a=3}
- damage{a=3}
```
\ No newline at end of file
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