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  • throw

throw · Changes

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Formatting authored Jul 23, 2023 by Amy's avatar Amy
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  • skills/mechanics/throw.md skills/mechanics/throw.md +28 -28
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skills/mechanics/throw.md
View page @ 8cb21d94
......@@ -15,42 +15,42 @@ Attributes
Examples
--------
GroundSlam:
Skills:
- effect:explosion @Self
- damage{amount=10} @PlayersInRadius{r=5}
- throw{velocity=15;velocityY=5} @PlayersInRadius{r=5}
```yaml
GroundSlam:
Skills:
- effect:explosion @Self
- damage{amount=10} @PlayersInRadius{r=5}
- throw{velocity=15;velocityY=5} @PlayersInRadius{r=5}
```
In this example the mob will create an explosion effect around them that
inflicts 10 damage (5 hearts) to players within a radius of 5 blocks and
will knock them back. Giving the illusion of a powerful explosion.
Complex Examples
----------------
SuperShockslam:
Skills:
- throw{velocity=5;velocityY=5} @PIR{r=10}
- damage{a=50;i=false} @PIR{r=10}
- effect:particles{p=hugeexplode;a=5;vs=0.5;hs=0.5;s=0;y=1} @Self
- effect:sound{s=entity.generic.explode;v=2;p=0.5} @Self
- effect:sound{s=entity.generic.explode;v=2;p=1;repeat=7;repeatInterval=2} @Self
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=1} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=3} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=5} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=7} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=9} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=11} @Self
```yaml
SuperShockslam:
Skills:
- throw{velocity=5;velocityY=5} @PIR{r=10}
- damage{a=50;i=false} @PIR{r=10}
- effect:particles{p=hugeexplode;a=5;vs=0.5;hs=0.5;s=0;y=1} @Self
- effect:sound{s=entity.generic.explode;v=2;p=0.5} @Self
- effect:sound{s=entity.generic.explode;v=2;p=1;repeat=7;repeatInterval=2} @Self
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=1} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=3} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=5} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=7} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=9} @Self
- delay 2
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=11} @Self
```
This complex example shows how the throw mechanic can be used in
conjunction with other mechanics to make quite amazing effects. The
caster unleashes a powerful shockwave that deals 50 damage (25 hearts)
to all players within 10 blocks and using the **throw** mechanic causes
them to be flung a small bit into the air. There is also extra effects
added to make the attack more appealing to look at and intimidating.
added to make the attack more appealing to look at and intimidating.
\ No newline at end of file
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