| onStartSkill | onStart, oS | Meta-Skill executed at the start of the slash ||
| onStartSkill | onStart, oS | Meta-Skill executed at the start of the slash |<!--type:Metaskill-->|
| onEndSkill | onEnd, oE | Meta-Skill executed at the end of the slash ||
| onEndSkill | onEnd, oE | Meta-Skill executed at the end of the slash |<!--type:Metaskill-->|
| onPointSkill | onPoint, oP | Meta-Skill executed at every point of the slash ||
| onPointSkill | onPoint, oP | Meta-Skill executed at every point of the slash |<!--type:Metaskill-->|
| onHitEntitySkill | onHitEntity, ohe, oh | Meta-Skill executed when a point of the slash hits an entity. Only triggered once per entity for every execution of the slash mechanic ||
| onHitEntitySkill | onHitEntity, ohe, oh | Meta-Skill executed when a point of the slash hits an entity. Only triggered once per entity for every execution of the slash mechanic |<!--type:Metaskill-->|
| Points | p | The amount of points in the slash | 32 |
| Points | p | The amount of points in the slash | 32 |
| specificStep | ss | Define a specific step/index from the generated points which should be shown, when the supplied value is greaten than 0 | 0 |
| specificStep | ss | Define a specific step/index from the generated points which should be shown, when the supplied value is greaten than 0 | 0 |
| Duration | d | The amount of ticks the slash should "travel" for. A value of 0 executes an instantaneous slash | 0 |
| Duration | d | The amount of ticks the slash should "travel" for. A value of 0 executes an instantaneous slash | 0 |
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@@ -29,7 +29,7 @@ The Slash meta-mechanic can execute other skills in a slash-shaped pattern. The
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@@ -29,7 +29,7 @@ The Slash meta-mechanic can execute other skills in a slash-shaped pattern. The
| MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the slash to the caster's facing direction | true |
| MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the slash to the caster's facing direction | true |
| directionTowardsTarget | dtt | If the yaw/pitch should be calculated to aim to the target | false |
| directionTowardsTarget | dtt | If the yaw/pitch should be calculated to aim to the target | false |
| FromOrigin | | If the slash should start in the origin of the metaskill | false |
| FromOrigin | | If the slash should start in the origin of the metaskill | false |
| HitConditions | conditions, cond, c, oC, hC | List of [Inline Conditions](/Skills/Inline-Conditions) that an entity must met to be hit by the slash mechanic ||
| HitConditions | conditions, cond, c, oC, hC | List of [Inline Conditions](/Skills/Inline-Conditions) that an entity must met to be hit by the slash mechanic |<!--type:Conditions-->|
## Examples
## Examples
This is a basic example of how a slash mechanic might look like once implemented
This is a basic example of how a slash mechanic might look like once implemented