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slash · Changes

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Create skills/mechanics/slash authored May 03, 2023 by Lxlp's avatar Lxlp
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## Mechanic: Slash
The Slash meta-mechanic can execute other skills in a slash-shaped pattern. The exact shape, size, location, rotation and other such elements of the slash itself can be tweaked via the attributes below.
## Attributes
| Attribute | Aliases | Description | Default Value |
|----------------|-------------|---------------------------------------------------------|:-------------:|
| onStartSkill | onStart, oS | Meta-Skill executed at the start of the slash | |
| onEndSkill | onEnd, oE | Meta-Skill executed at the end of the slash | |
| onPointSkill | onPoint, oP | Meta-Skill executed at every point of the slash | |
| onHitEntitySkill | onHitEntity, ohe, oh | Meta-Skill executed when a point of the slash hits an entity. only triggered once per entity for every execution of the slash mechanic | |
| Points | p | The amount of points in the slash | 32 |
| Duration | d | The amount of ticks the slash should "travel" for. A value of 0 executes an instant slash | 0 |
| Width | w | The width of the slash. Increasing this value makes the slash's arc less arched | 1 |
| Height | h | The height of the slash. Increasing this value makes the slash's arc more arched | 1 |
| Angle | arc, a | The size of the arch in degrees | 180 |
| xOffset | xo, x | The offset on the X axis | 0 |
| yOffset | yo, y | The offset on the Y axis | 0 |
| zOffset | zo, z | The offset on the Z axis | 0 |
| ForwardOffset | foffset, fo | Forward offset | 0 |
| Pitch | | The pitch rotation | 0 |
| Yaw | | The yaw rotation | 0 |
| Roll | | The roll rotation | 0 |
| Radius | r | The hit radius | 1 |
| Rotation | rot | The rotation of the slash, in the x,y,z format. Same as using pitch/yaw/roll | 0,0,0 |
| MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the slash to the caster's facing direction | true |
| FromOrigin | | If the slash should start in the origin of the metaskill | false |
| HitConditions | conditions, cond, c, oC, hC | List of [Inline Conditions](/Skills/conditions/in-linetargetconditions) that an entity must met to be hit by the slash mechanic | |
## Examples
```yaml
ExampleSkill:
Skills:
- slash{y=1.8;w=4;h=2;mpd=true;a=180;oP=[ e:p{p=CRIT} ];roll=<random.-45to45>}
```
```yaml
SlashSword:
Id: NETHERITE_SWORD
Skills:
- slash{y=1.8;w=4;h=40;mpd=true;a=45;radius=2;
oP=[ - e:p{p=SPARK} ];
oH=[ - damage{a=2} ];
roll=<random.-30to30>;fo=5;duration=5} @self ~onUse
```
\ No newline at end of file
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