Mechanic: Skill
Executes another meta-skill, which must be located in /MythicMobs/Skills. The executed skill will inherit any targets if no targeter is specified.
Syntax
Skills:
- skill{skill=AnotherSkill} @Target ~onAttack
- skill{s=AnotherSkill} @Trigger ~onSpawn
- skill:OtherSkill @Trigger ~onDeath
The attribute "sync=true" will be inherited by any sub-skills and cannot be set to false later in a skill-tree.
Attribute | Shorthand | Description | Default |
---|---|---|---|
forcesync | sync | Whether to force the skill to be run synchroniously with Minecraft. | false |
Cooldown
Skill configurations are capable of utilizing cooldown Add cooldown to your skills like this:
internal_skillname:
Cooldown: <seconds>
Conditions:
- condition
- ...
Skills:
- mechanic{}
- ...
Note that this only applies for skill configurations that are saved as skill-files in /MythicMobs/Skills. Cooldown can't be added to mechanics called directly in mob configuration files.
OnCooldownSkill
If the metaskill is triggered while on cooldown, this option allows for it to launch another metaskill instead
internal_skillname:
Cooldown: <seconds>
OnCooldownSkill: internal_fallbackskill_name
Skills:
- mechanic{}
- ...
internal_fallbackskill_name:
Skills:
- mechanic{}
- ...
Note that the skill you set as the value of OnCooldownSkill can itself have a OnCooldownSkill option.
Examples
Skills:
- skill{s=AnotherSkill;sync=true} @Target ~onAttack
- skill{s=ice_bolt;sync=true} @Target ~onTimer:100
- skill{sync=true;s=flamethrower} @TargetLocation ~onTimer:200
- skill:Onemechainc @Target ~onDamaged
- skill
{
skill=leafs;
sync=true
}