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  • setlevel

setlevel · Changes

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readded old example because it was actually good authored Mar 29, 2024 by Lxlp's avatar Lxlp
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skills/mechanics/setlevel.md
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...@@ -23,12 +23,17 @@ This will set the mob level to 3 when it spawns ...@@ -23,12 +23,17 @@ This will set the mob level to 3 when it spawns
```yaml ```yaml
- setlevel{a=set;l=3} @self ~onSpawn - setlevel{a=set;l=3} @self ~onSpawn
``` ```
##
This will increase the mob level by 1 each time it kills a player This will increase the mob level by 1 each time it kills a player
```yaml ```yaml
- setlevel{a=add;l=1} ~onKillPlayer - setlevel{a=add;l=1} ~onKillPlayer
``` ```
##
This will set the level of the mob to a random value between 1 and 5 when it spawns, plus the score of the `__GLOBAL__` fake player from the "testlevel" scoreboard.
```yaml
- setlevel{a=set;l="<random.1to5> + <global.score.testlevel>"} @self ~onSpawn
```
> The usage of [Placeholders](/Skills/Placeholders) and [Math Operations](/Skills/Math) inside of a non-string attribute is [**Premium Only**](Premium-Features)
## Aliases ## Aliases
- [x] modifylevel - [x] modifylevel
\ No newline at end of file
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