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  • saddle

Last edited by Lxlp Nov 29, 2024
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saddle

Mechanic: Saddle

Allows to either equip or remove a saddle on the target entity.

Attributes

Attribute Aliases Description Default Value
take t If the saddle should be taken away. false

Examples

ExampleSkill:
  Skills:
  - saddle{r=true} @self

The following example is a bit more nuanced: it shows how a horse that can equip itself with a temporary saddle can be made

ExampleMob:
  Type: HORSE
  Options:
    Tamed: true
  Skills:
  - aura{d=1200;auraName=TemporarySaddle;cd=600;sync=true;i=1;
    onStart=[
    - saddle @self
    ];
    onTick=[
    - e:p{p=crit;hs=0.3;vs=0.2;y=1;a=2} @self
    - closeinventory @Passenger
    ];
    onEnd=[
    - saddle{r=true} @self
    ]
    } @self ~onInteract
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