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raytrace · Changes

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updated type metadata authored Mar 02, 2025 by Lxlp's avatar Lxlp
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  • skills/mechanics/raytrace.md skills/mechanics/raytrace.md +4 -4
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skills/mechanics/raytrace.md
View page @ d7e15a8d
...@@ -11,9 +11,9 @@ Traces a ray to the target. ...@@ -11,9 +11,9 @@ Traces a ray to the target.
## Attributes ## Attributes
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| entityskill | eskill, es | meta-skill to use when the ray hits an entity | | | entityskill | eskill, es | meta-skill to use when the ray hits an entity |<!--type:Metaskill-->|
| locationskill | lskill, ls | meta-skill to use when the ray hits a location | | | locationskill | lskill, ls | meta-skill to use when the ray hits a location |<!--type:Metaskill-->|
| headshotskill | hsskill, hs | meta-skill to use when it's a headshot | | | headshotskill | hsskill, hs | meta-skill to use when it's a headshot |<!--type:Metaskill-->|
| maxdistance | distance, md, d | max distance to trace | 50 | | maxdistance | distance, md, d | max distance to trace | 50 |
| raywidth | rw, w | Width of the ray traced | 0.2 | | raywidth | rw, w | Width of the ray traced | 0.2 |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true | | ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
...@@ -21,7 +21,7 @@ Traces a ray to the target. ...@@ -21,7 +21,7 @@ Traces a ray to the target.
| accuracy | ac, a | spread of the traced ray | 1 | | accuracy | ac, a | spread of the traced ray | 1 |
| verticalnoise | vn | vertical spread of the ray | 0 | | verticalnoise | vn | vertical spread of the ray | 0 |
| horizontalnoise | hn | horizontal spread of the ray | 0 | | horizontalnoise | hn | horizontal spread of the ray | 0 |
| raytraceConditions | rc, rcond, rconditions| Conditions applied to the raytraced target | NONE | | raytraceConditions | rc, rcond, rconditions| Conditions applied to the raytraced target |<!--type:Conditions-->|
| headshotmultiplier | hsmultipler, hsm | headshot power multiplier | 1 | | headshotmultiplier | hsmultipler, hsm | headshot power multiplier | 1 |
......
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