Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 137
    • Issues 137
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
    • Mechanics
  • raytrace

raytrace · Changes

Page history
reverted dante authored Oct 23, 2023 by Lxlp's avatar Lxlp
Hide whitespace changes
Inline Side-by-side
Showing with 12 additions and 14 deletions
+12 -14
  • skills/mechanics/raytrace.md skills/mechanics/raytrace.md +12 -14
  • No files found.
skills/mechanics/raytrace.md
View page @ 09237c5a
================= ## Description
## Description:
Traces a ray to the target. **[PREMIUM ONLY]** Traces a ray to the target. **[PREMIUM ONLY]**
## Attributes:
| Attribute | Aliases | Description | Default Value |
|----------------------|-----------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------| ## Attributes
| entityskill | eskill, es | meta-skill to use when the ray hits an entity | | | Attribute | Aliases | Description | Default |
| locationskill | lskill, ls | meta-skill to use when the ray hits a location | | |-----------|-----------|----------------------------------------------------------------------|---------|
| headshotskill | hskill, hs | meta-skill to use when it's a headshot | | | entityskill | eskill, es | meta-skill to use when the ray hits an entity | |
| maxdistance | distance, md, d | max distance to trace | 50 | | locationskill | lskill, ls | meta-skill to use when the ray hits a location | |
| raywidth | rw, w | Width of the ray traced | 0.2 | | | headshotskill | hskill, hs | meta-skill to use when it's a headshot | |
| maxdistance | distance, md, d | max distance to trace | 50 |
| raywidth | rw, w | Width of the ray traced | 0.2 |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true | | ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER | | fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER |
| accuracy | ac, a | spread of the traced ray | 1 | | accuracy | ac, a | spread of the traced ray | 1 |
...@@ -21,10 +18,11 @@ Traces a ray to the target. **[PREMIUM ONLY]** ...@@ -21,10 +18,11 @@ Traces a ray to the target. **[PREMIUM ONLY]**
| raytraceConditions | rc, rcon, rconditions | Conditions applied to the raytraced target | NONE | | raytraceConditions | rc, rcon, rconditions | Conditions applied to the raytraced target | NONE |
| headshotmultiplier | hsmultiplier, hsm | headshot power multiplier | 1 | | headshotmultiplier | hsmultiplier, hsm | headshot power multiplier | 1 |
## Examples:
## Examples
```yaml ```yaml
MyRaytraceSkill: MyRaytraceSkill:
Skills:
- raytrace{ - raytrace{
entitySkill=[ entitySkill=[
- damage{amount=20} - damage{amount=20}
......
Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
FAQ / Common Issues
Mythic Add-ons
Compatible Plugins
API Information
Packs
Mobs
  • Mob Options
    • Display Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Templates
  • Vanilla Overrides
  • Extra: Disguises
  • Extra: ModelEngine
Skills
  • Mechanics
  • Effects
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Metaskills
  • Placeholders
  • Variables
  • Math
Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework
Drops & DropTables
  • Drop Types
Spawning
  • Spawners
  • Random Spawns
Stats
  • Custom Stat Options
  • Modifiers
  • Built in Stats
Examples
Useful Tips