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  • randomskill

randomskill · Changes

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Update randomskill authored Oct 11, 2024 by Lxlp's avatar Lxlp
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  • skills/mechanics/randomskill.md skills/mechanics/randomskill.md +11 -8
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skills/mechanics/randomskill.md
View page @ 0e7f0529
## Description
Executes a random skill from the list of supplied
[skills](/skills/mechanics/skill). Will ignore any skills that are on
cooldown. There is no limit to how much skills can be added.
Executes a random skill from the list of supplied [skills](/skills/mechanics/skill). Will ignore any skills that are on cooldown or whose conditions do not check. There is no limit to how many skills can be added.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|---------|---------------------------------------------------------|---------|
| skills | s | The list of skills to execute, must be separated by a `,` | |
| fallbackskill | fbskill, fbs | the metaskill to run if condition checks fail for all skills in the randomskill list |
|-----------|-----------|----------------------------------------------------------------------|---------|
| skills | s, m, meta, metas | The list of skills to execute, must be separated by a `,` | |
| fallbackskill | fbskill, fbs | the metaskill to run if condition checks fail for all skills in the randomskill list | |
## Weight
You can also make your skills be executed with different chances via the weight system by simply adding a space and a number after the skill names. Skills without a weight will default to weight 1. The higher the number the higher chance that skill has for being picked.
......@@ -43,3 +42,7 @@ Skills:
[- message{m="&7A nice sunny afternoon."} @trigger],
[- message{m="&7Good Afternoon <trigger.name>! Good to see you!"} @trigger]} @trigger
```
## Aliases
- [x] randommeta
\ No newline at end of file
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