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  • randomskill

randomskill · Changes

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Update randomskill authored Oct 11, 2024 by Lxlp's avatar Lxlp
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  • skills/mechanics/randomskill.md skills/mechanics/randomskill.md +11 -8
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skills/mechanics/randomskill.md
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## Description ## Description
Executes a random skill from the list of supplied Executes a random skill from the list of supplied [skills](/skills/mechanics/skill). Will ignore any skills that are on cooldown or whose conditions do not check. There is no limit to how many skills can be added.
[skills](/skills/mechanics/skill). Will ignore any skills that are on
cooldown. There is no limit to how much skills can be added.
## Attributes ## Attributes
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|---------|---------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| skills | s | The list of skills to execute, must be separated by a `,` | | | skills | s, m, meta, metas | The list of skills to execute, must be separated by a `,` | |
| fallbackskill | fbskill, fbs | the metaskill to run if condition checks fail for all skills in the randomskill list | | fallbackskill | fbskill, fbs | the metaskill to run if condition checks fail for all skills in the randomskill list | |
## Weight ## Weight
You can also make your skills be executed with different chances via the weight system by simply adding a space and a number after the skill names. Skills without a weight will default to weight 1. The higher the number the higher chance that skill has for being picked. You can also make your skills be executed with different chances via the weight system by simply adding a space and a number after the skill names. Skills without a weight will default to weight 1. The higher the number the higher chance that skill has for being picked.
...@@ -42,4 +41,8 @@ Skills: ...@@ -42,4 +41,8 @@ Skills:
[- message{m="&7Pleasant afternoon we're having!"} @trigger], [- message{m="&7Pleasant afternoon we're having!"} @trigger],
[- message{m="&7A nice sunny afternoon."} @trigger], [- message{m="&7A nice sunny afternoon."} @trigger],
[- message{m="&7Good Afternoon <trigger.name>! Good to see you!"} @trigger]} @trigger [- message{m="&7Good Afternoon <trigger.name>! Good to see you!"} @trigger]} @trigger
``` ```
\ No newline at end of file
## Aliases
- [x] randommeta
\ No newline at end of file
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