... | ... | @@ -114,23 +114,23 @@ This example shoots a fast-moving ball of ice that damages and slows the |
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first entity it hits:
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**Mob File**
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```yaml
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Mob:
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Type: SKELETON
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Skills:
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- skill{s=IceBolt} @target ~onTimer:100
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Mob:
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Type: SKELETON
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Skills:
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- skill{s=IceBolt} @target ~onTimer:100
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```
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**Skills File**
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```yaml
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IceBolt:
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Skills:
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- projectile{onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=8;i=1;hR=1;vR=1;hnp=true}
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IceBolt-Tick:
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Skills:
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- effect:particles{p=snowballpoof;amount=20;speed=0;hS=0.2;vS=0.2} @origin
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IceBolt-Hit:
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Skills:
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- damage{a=10}
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- potion{type=SLOW;duration=100;lvl=2}
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IceBolt:
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Skills:
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- projectile{onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=8;i=1;hR=1;vR=1;hnp=true}
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IceBolt-Tick:
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Skills:
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- effect:particles{p=snowballpoof;amount=20;speed=0;hS=0.2;vS=0.2} @origin
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IceBolt-Hit:
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Skills:
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- damage{a=10}
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- potion{type=SLOW;duration=100;lvl=2}
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```
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hitConditions usage example:
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```yaml
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