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projectile · Changes

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added shareSubHitboxCooldown attribute authored Feb 14, 2024 by Lxlp's avatar Lxlp
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skills/mechanics/projectile.md
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...@@ -58,6 +58,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech ...@@ -58,6 +58,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech
| requireLineOfSight | rlos, los | Whether the starting point must have line-of-sight to the origin. Values can be `true`, `false`, `PLAYERS_ONLY` | PLAYERS_ONLY | | requireLineOfSight | rlos, los | Whether the starting point must have line-of-sight to the origin. Values can be `true`, `false`, `PLAYERS_ONLY` | PLAYERS_ONLY |
| drawHitbox | | Draw the hitbox of the projectile, useful for debugging | false | | drawHitbox | | Draw the hitbox of the projectile, useful for debugging | false |
| tickinterpolation | interpolation, ti | Interpolates the specified amount of additional points between each tick of the projectile. The onTick and onHit skills will be applied there as well. Useful to fill in the gaps with super-fast projectiles and also prevent entities from being "skipped over" | 0 | | tickinterpolation | interpolation, ti | Interpolates the specified amount of additional points between each tick of the projectile. The onTick and onHit skills will be applied there as well. Useful to fill in the gaps with super-fast projectiles and also prevent entities from being "skipped over" | 0 |
| shareSubHitboxCooldown | shcd | Whether all meg sub hitboxes should share the same immune delay with its base entity | true |
### Projectile-Specific Attributes ### Projectile-Specific Attributes
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
......
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