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Mechanic: onShoot
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=================
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## Description
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Applies an aura to the target that triggers a skill when they shoot with a bow. Can use any [aura] attribute
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Applies an aura to the target that triggers a skill when they shoot with a bow. Can use any [aura](/skills/mechanics/aura) attribute
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| [Implemented Placeholders] |
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|--------------------------------|
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| `<skill.var.bow-tension>` |
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Attributes
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----------
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| Attribute | Aliases | Description | Default Value |
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|------------------|---------------|------------------------------------------------------------|---------------|
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| onShoot | osh | Skill to execute when the entity shoots | |
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| onShootSkill | onshoot, osh, onbowshoot, onbowshootskill | Skill to execute when the entity shoots | |
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| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
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| forceaspower | fap | Whether to pass the force of the bow as the skill's power | true |
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> This mechanic inherits every attribute of the [aura] mechanic
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Examples
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--------
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## Examples
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```yaml
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Skills:
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- onShoot{auraName=fireball_bow;onShoot=[ shootfireball ];duration=200;charges=5} @self
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- ...
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```
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In this example, the caster's next 5 bow shots will shoot fireballs
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instead of arrows.
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## Aliases
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- [x] onbowshoot
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<!-- LINKS -->
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[aura]: /skills/mechanics/aura
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[Implemented Placeholders]: /Skills/Placeholders#variable-placeholders |
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\ No newline at end of file |