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Applies an aura to the target that triggers a skill when they take
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damage. Can use any aura attribute
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| [Implemented Placeholders] |
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|--------------------------------|
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| `<skill.var.damage-amount>` |
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| `<skill.var.damage-type>` |
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## Attributes
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| Attribute | Aliases | Description | Default |
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| deflectProjectiles | deflect, reflect | Whether projectiles should be deflected | false |
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| deflectconditions | dconditions | If `deflectProjectiles` is enabled, it will have to follow the specified set of conditions to work | |
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> This mechanic inherits every attribute of the [aura] mechanic
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## Examples
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```yaml
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];
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damageMods="FIRE 0.5, MAGIC 0.3, CUSTOM <caster.var.customresistance>"} @self ~onInteract
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```
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<!-- LINKS -->
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[aura]: /skills/mechanics/aura
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[Implemented Placeholders]: /Skills/Placeholders#variable-placeholders |
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\ No newline at end of file |