Description
Applies an aura to the target that triggers a skill when they take damage. Can use any aura attribute
Implemented Placeholders |
---|
<skill.var.damage-amount> |
<skill.var.damage-type> |
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
onHit | ondamagedskill, ondamaged, od, onhitskill, oh | [Metaskill] to execute if the target is damaged | |
cancelEvent | cE, canceldamage | Whether or not to cancel the event that triggered the aura | false |
damageSub | sub, s | An optional static decrease (or increase if negative) to the original hit's damage | 0 |
damageMultiplier | multiplier, m | An optional multiplier on the original hit's damage | 1 |
damagemodifiers | damagemods, damagemod | Allows the aura to apply damage modifiers. Also accepts a list, as shown in the example. Placeholders can be used as the modifier's amount (Premium only). | |
deflectProjectiles | deflect, reflect | Whether projectiles should be deflected | false |
deflectconditions | dconditions | If deflectProjectiles is enabled, it will have to follow the specified set of conditions to work |
This mechanic inherits every attribute of the aura mechanic
Examples
Skills:
- onDamaged{
auraName=damageResist;d=200;
onTick=[
- particles{p=flame;amount=10;hS=0.4}
];
damageMods="FIRE 0.5, MAGIC 0.3, CUSTOM <caster.var.customresistance>"} @self ~onInteract