|
|
Mechanic: ModifyProjectile
|
|
|
==========================
|
|
|
## Description
|
|
|
Modifies the projectile, missile, or orbital that activated the mechanic.
|
|
|
|
|
|
Modifies a projectile, missile, or orbital as it is active.
|
|
|
|
|
|
Attributes
|
|
|
----------
|
|
|
## Attributes
|
|
|
| Attribute | Aliases | Description | Default |
|
|
|
|-----------|-----------|----------------------------------------------------------------------|---------|
|
|
|
| trait | t | The trait to modify:<br>`INERTIA`, `GRAVITY`, `POWER`, `VELOCITY`, `RADIUS` and `YOFFSET` | `VELOCITY` |
|
|
|
| action | a | The action to perform for modifying the projectile trait:<br>`ADD`, `SET`, `MULTIPLY` | `MULTIPLY` |
|
|
|
| value |v | The value to use for the modification | 0 |
|
|
|
|
|
|
| Attribute | Aliases | Description | Default Value |
|
|
|
|-----------|---------|-------------|---------------|
|
|
|
| trait | | the trait to modify. Can be inertia, gravity, velocity, power, and radius | |
|
|
|
| action | | ADD, SET, MULTIPLY | |
|
|
|
| value | | amount to modify the trait | |
|
|
|
### Trait Attribute
|
|
|
The possible values are:
|
|
|
- `INERTIA` - The inertia of the [missile].
|
|
|
- `GRAVITY` - The gravity of the [projectile], [missile]
|
|
|
- `POWER` - The power of the [projectile], [missile], [orbital]
|
|
|
- `VELOCITY` - The power of the [projectile], [missile]
|
|
|
- `RADIUS` - The power of the [orbital]
|
|
|
- `YOFFSET` - The height of the [orbital]
|
|
|
|
|
|
--------
|
|
|
|
|
|
Notes:
|
|
|
## Examples
|
|
|
|
|
|
Inertia only makes sense to work with Missile
|
|
|
In this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.
|
|
|
|
|
|
Radius only works with orbitals (4.12 MM)
|
|
|
`/mm test cast TestingModifyProjectile`
|
|
|
|
|
|
--------
|
|
|
|
|
|
Examples
|
|
|
--------
|
|
|
|
|
|
in this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.
|
|
|
|
|
|
/mm test cast TestingModifyProjectile
|
|
|
|
|
|
|
|
|
```
|
|
|
```yaml
|
|
|
TestingModifyProjectile:
|
|
|
Skills:
|
|
|
- projectile{oT=TMP_oT;i=1;v=8;d=200;mr=100} @forward{f=100;y=0}
|
... | ... | @@ -39,3 +34,9 @@ TMP_oT: |
|
|
- particles{particle=flame;a=2;hs=0;vs=0;s=0;y=0} @origin
|
|
|
- modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=0.95}
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
[missile]: skills/mechanics/missile
|
|
|
[projectile]: skills/mechanics/projectile
|
|
|
[orbital]: skills/mechanics/orbital |
|
|
\ No newline at end of file |