Description
Modifies the projectile, missile, or orbital that activated the mechanic.
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
trait | t | The trait to modify:INERTIA , GRAVITY , POWER , VELOCITY , RADIUS and YOFFSET
|
VELOCITY |
action | a | The action to perform for modifying the projectile trait:ADD , SET , MULTIPLY
|
MULTIPLY |
value | v | The value to use for the modification | 0 |
Trait Attribute
The possible values are:
-
INERTIA
- The inertia of the missile. -
GRAVITY
- The gravity of the projectile, missile -
POWER
- The power of the projectile, missile, orbital -
VELOCITY
- The power of the projectile, missile -
RADIUS
- The power of the orbital -
YOFFSET
- The height of the orbital
Examples
In this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.
/mm test cast TestingModifyProjectile
TestingModifyProjectile:
Skills:
- projectile{oT=TMP_oT;i=1;v=8;d=200;mr=100} @forward{f=100;y=0}
TMP_oT:
Skills:
- particles{particle=flame;a=2;hs=0;vs=0;s=0;y=0} @origin
- modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=0.95}