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missile · Changes

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standardized hyperlink format authored Mar 27, 2024 by Lxlp's avatar Lxlp
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skills/mechanics/missile.md
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## Description
The missile mechanic is similar to the projectile mechanic and can use any of the [Projectile's Inheritable Attributes](skills/mechanics/projectile#inheritable-attributes).
The missile mechanic is similar to the projectile mechanic and can use any of the [Projectile's Inheritable Attributes](/skills/mechanics/projectile#inheritable-attributes).
Missiles however are homing and will track down their targets.
Missiles can target both a location and an entity.
......@@ -17,7 +17,7 @@ Missiles can target both a location and an entity.
| MaxDropHeight | mdh | The number of attempts the projectile will make to **decrease** its y-location before terminating itself, when the projectiles is "hugging" either a block or a liquid | 10 |
| highAccuracyMode | ham| Whether to use high-accuracy mode, which raytraces every tick to ensure the projectile cannot ever go through anything. Values can be `true`, `false`, `PLAYERS_ONLY` | PLAYERS_ONLY |
> This mechanic inherits every inheritable attribute of the [Projectile](skills/mechanics/projectile#inheritable-attributes) mechanic
> This mechanic inherits every inheritable attribute of the [Projectile](/skills/mechanics/projectile#inheritable-attributes) mechanic
## Examples
This example shoots a missile that looks like a thin trail of flames
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