|
Mechanic: GlobalCooldown
|
|
## Description
|
|
========================
|
|
|
|
|
|
|
|
The "GCD" or "Global Cooldown" skill lets you set a mob's global
|
|
The Global Cooldown skill lets you set a mob's global
|
|
cooldown, used in conjunction with the "offgcd" condition if you want a
|
|
cooldown, used in conjunction with the [offgcd](skills/conditions/offgcd) condition if you want a
|
|
mob's abilities to have a global, over-all shared cooldown.
|
|
mob's abilities to have a global, over-all shared cooldown. This can be useful for allowing a mob to only use a single skill at a time rather than multiple by giving the cooldown to each skill the mob uses.
|
|
|
|
|
|
Attributes
|
|
Attributes
|
|
----------
|
|
----------
|
... | @@ -18,12 +17,12 @@ Examples |
... | @@ -18,12 +17,12 @@ Examples |
|
--------
|
|
--------
|
|
|
|
|
|
This skill would trigger a Global Cooldown of 40 ticks, during which the
|
|
This skill would trigger a Global Cooldown of 40 ticks, during which the
|
|
skill and all other skills using the "offgcd" condition would not be
|
|
skill and all other skills using the [offgcd](skills/conditions/offgcd) condition would not be
|
|
usable.
|
|
usable.
|
|
|
|
```yaml
|
|
IceBolt:
|
|
IceBolt:
|
|
Conditions:
|
|
Conditions:
|
|
- offgcd
|
|
- offgcd
|
|
- targetinlineofsight
|
|
|
|
Skills:
|
|
Skills:
|
|
- gcd{ticks=40}
|
|
- gcd{ticks=40}
|
|
|
|
``` |
|
|
|
\ No newline at end of file |