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Mechanic: Delay
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Causes the current skill or mechanic to be delayed by X ticks.
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===============
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Causes the current skill list to be delayed by X ticks.
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Delay can also be used as an attribute directly inside of mechanics by adding `delay=TICKS`, see example below.
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Delay can also be used as syntax directly inside other skills by adding
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Skill-delay and Attribute-delay do not function the same manner.
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"delay=TICKS", see example below.
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Skill-delay and Syntax-delay do not function the same manner.
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# Examples
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Examples
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```yaml
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--------
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Skills:
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- ignite{ticks=60}
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- delay 60
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- explode
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```
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Skills:
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This is an example of using the delay universal attribute. It will work inside any mechanic and will delay it from happening by the specified amount of ticks.
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- ignite{ticks=60}
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```yaml
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- delay 60
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Skills:
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- explode
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- skill{skill=exampleskill;delay=200}
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- explode{delay=80}
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Also possible:
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``` |
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\ No newline at end of file |
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Skills:
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- ignite{ticks=60;delay=80}
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- explode{delay=80}
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or:
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Skills:
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- skill{skill=exampleskill;delay=200} |
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