Causes the current skill or mechanic to be delayed by X ticks.
Delay can also be used as an attribute directly inside of mechanics by adding delay=TICKS
, see example below.
Skill-delay and Attribute-delay do not function the same manner.
Examples
Skills:
- ignite{ticks=60}
- delay 60
- explode
This is an example of using the delay universal attribute. It will work inside any mechanic and will delay it from happening by the specified amount of ticks.
Skills:
- skill{skill=exampleskill;delay=200}
- explode{delay=80}