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Mechanic: Consume
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=================
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## Description
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Damages each entity targeted for the given amount, and heals the casting
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mob for each entity that takes damage this way.
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Attributes
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----------
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| Attribute | Aliases | Description | Default |
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|------------------|---------|---------------------------------------|---------|
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| damage | d,dmg | The amount of damage to deal | 1 |
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| heal | h | The amount of healing per mob damaged | None |
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| preventknockback | pkb, pk | Whether or not to prevent knockback | false |
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| preventimmunity | pi | Whether or not to ignore immunities | false |
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| ignorearmor | i,ia | Whether or not to ignore target armor | false |
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| damage | d,dmg | The amount of damage to deal | 1 |
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| heal | h | The amount of healing per mob damaged | 1 |
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> This mechanic inherits every *inheritable* attribute of the [Damage](/Skills/Mechanics/Damage) mechanic
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*"preventknockback" and "preventimmunity" were added in version 2.3*
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Examples
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--------
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## Examples
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Would consume all nearby zombies, healing the boss for 20 hp for each
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zombie killed.
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Skills:
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- consume{d=1000;h=20} @MobsInRadius{type=ZOMBIE;r=20} |
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\ No newline at end of file |
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```yaml
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Skills:
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- consume{d=1000;h=20} @MobsInRadius{type=ZOMBIE;r=20}
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``` |
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\ No newline at end of file |