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  • cancelevent

Last edited by Lxlp Mar 03, 2025
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cancelevent

Mechanic: CancelEvent

Cancel the Event that triggered the skill. This mechanic has several important requirements in order to execute properly:

  • The mechanic (or the first skill that leads to it) must be run with sync=true in the mob's skill list. Example: - skill{s=CancelEventSkill;sync=true} ~onDamaged
  • No delays allowed.
  • It only works with specific triggers that make sense.

Possible Triggers

  • ~onAttack
  • ~onDamaged
  • ~onExplode
  • ~onInteract
  • ~onCombat
  • ~onTeleport
  • ~onShoot (Requires Crucible for a bow / crossbow)
  • ~onUse (Requires Crucible)
  • ~onConsume (Requires Crucible)

Example

Skill.yml:

CancelDamageEvent:
  Skills:
  - CancelEvent
  - message{m="&cYou cannot hurt this mob!"} @trigger

Mob.yml:

NoDamageMob:
  Type: villager
  Skills:
  - skill{s=CancelDamageEvent;sync=true} ~onDamaged

Or to prevent a skeleton from shooting:

customskeleton:
  Type: skeleton
  Skills:
  - cancelevent{sync=true} ~onShoot
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