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Time · Changes

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Reformatted headers, added title bar. authored Oct 20, 2023 by Dante's avatar Dante
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skills/mechanics/Time.md
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## Description
==================
## Description:
Sets the world's time. Depending on the attributes used, the change in time can be absolute or relative to the target player.
Time mechanics must be synced to function. "sync=true;"
## Attributes
## Attributes:
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| mode | m | The mode used in the time mechanic. Can be ADD/SET/RESET | ADD |
......@@ -17,16 +19,16 @@ The different values the mode attribute can be all have different effects
- **`SET`** - Sets the current time of the world
- **`RESET`** - Re-syncs the target's world time with the server world time, if it is not already synced
## Examples
## Examples:
```yaml
#MOB
# Mob File
ExampleMob:
Type: ZOMBIE
Skills:
- sudoskill{s=MidnightAura} @PIR{r=30} ~onTimer:20
```
```yaml
#SKILL
# Skills File
MidnightAura:
Skills:
- aura{auraName=midnight;i=1;ms=1;rd=true;
......
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