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## Description
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Plays a sound from either the vanilla game or a resource pack at the targeted entity or location. A good list of sounds can be found [here](https://minecraft.wiki/w/Sounds.json#sound_events). Use the “sound event” column.
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## Attributes
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| Attribute | Aliases   | Description                                                          | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| sound     | s         | The sound to play                             | entity.zombie.attack_iron_door |
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| pitch     | p         | The pitch of the sound. Can be between 0.01 and 2.0                  | 1.0     |
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| volume    | v         | The volume of the sound.                                             | 1.0     |
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| radius    | r         | The radius in which the sound will be heard                      | `volume`*16 |
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| soundcategory | category, sc | The category at which the sound is played, useful for resourcepacks | MASTER |
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| audience  |           | The [audience] of the effect                                         | world   |
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### SoundCategory Attribute
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A list of sound categories can be found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/SoundCategory.html).
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### Volume Attribute
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The “volume” attribute doesn't define the percentage of the loudness of the sound, but rather determines how far (measured in blocks) the sound can be heard at maximum volume.
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The formula for this is v * 16 = maxvolume distance. For example if you use “1” for the volume attribute, the sound can be heard at maximum volume in a radius of 16 blocks around the source. If you used “20” however, the sound can be heard at maximum volume in a 320 block radius! (20 * 16)
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## Examples
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```yaml
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EndermanAttack:
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  Skills:
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  - sound{s=entity.enderman.scream} @self
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```
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##
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The below example plays a sound from your resource pack. A good guide on adding custom sounds can be found [here](https://mcmodels.net/guides/4-sounds).
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```yaml
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BossSoundEffect:
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  Skills:
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  - sound{s=yoursound:example.sound.name_1} @self
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```
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## Aliases
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- [x] effect:sound
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- [x] s
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- [x] e:sound
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- [x] e:s
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<!-- LINKS -->
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[audience]: Skills/Audience | 
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\ No newline at end of file |