Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 137
    • Issues 137
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
    • Mechanics
  • Sound

Sound · Changes

Page history
Update /skills/mechanics/Sound authored Mar 12, 2024 by Lxlp's avatar Lxlp
Hide whitespace changes
Inline Side-by-side
Showing with 47 additions and 0 deletions
+47 -0
  • skills/mechanics/Sound.md skills/mechanics/Sound.md +47 -0
  • No files found.
skills/mechanics/Sound.md 0 → 100644
View page @ abc7370e
## Description
Plays a sound from either the vanilla game or a resource pack at the targeted entity or location. A good list of sounds can be found [here](https://minecraft.wiki/w/Sounds.json#sound_events). Use the “sound event” column.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| sound | s | The sound to play | entity.zombie.attack_iron_door |
| pitch | p | The pitch of the sound. Can be between 0.01 and 2.0 | 1.0 |
| volume | v | The volume of the sound. | 1.0 |
| radius | r | The radius in which the sound will be heard | `volume`*16 |
| soundcategory | category, sc | The category at which the sound is played, useful for resourcepacks | MASTER |
| audience | | The [audience] of the effect | world |
### SoundCategory Attribute
A list of sound categories can be found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/SoundCategory.html).
### Volume Attribute
The “volume” attribute doesn't define the percentage of the loudness of the sound, but rather determines how far (measured in blocks) the sound can be heard at maximum volume.
The formula for this is v * 16 = maxvolume distance. For example if you use “1” for the volume attribute, the sound can be heard at maximum volume in a radius of 16 blocks around the source. If you used “20” however, the sound can be heard at maximum volume in a 320 block radius! (20 * 16)
## Examples
```yaml
EndermanAttack:
Skills:
- sound{s=entity.enderman.scream} @self
```
##
The below example plays a sound from your resource pack. A good guide on adding custom sounds can be found [here](https://mcmodels.net/guides/4-sounds).
```yaml
BossSoundEffect:
Skills:
- sound{s=yoursound:example.sound.name_1} @self
```
## Aliases
- [x] effect:sound
- [x] s
- [x] e:sound
- [x] e:s
<!-- LINKS -->
[audience]: Skills/Audience
\ No newline at end of file
Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
FAQ / Common Issues
Mythic Add-ons
Compatible Plugins
API Information
Packs
  • Pins
Mobs
  • Mob Options
    • Display Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Templates
  • Vanilla Overrides
  • Extra: Disguises
  • Extra: ModelEngine
Skills
  • Mechanics
  • Effects
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Metaskills
  • Placeholders
  • Variables
Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework
Drops & DropTables
  • Drops
  • DropTables
  • FancyDrops
Spawning
  • Spawners
  • Random Spawns
Stats
  • Custom Stat Options
  • Modifiers
  • Built in Stats
Technical
  • Math
  • Operations
    • Attribute Operations
    • Stats Modifiers
  • Particles Types
  • Audience
Examples
Useful Tips