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Sound · Changes

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adjusted volume attribute explanation authored Jan 10, 2025 by Lxlp's avatar Lxlp
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skills/mechanics/Sound.md
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......@@ -16,10 +16,12 @@ Plays a sound from either the vanilla game or a resource pack at the targeted en
A list of sound categories can be found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/SoundCategory.html).
### Volume Attribute
The “volume” attribute doesn't define the percentage of the loudness of the sound, but rather determines how far (measured in blocks) the sound can be heard at maximum volume.
The “volume” attribute, while above the value of "1", doesn't define the percentage of the loudness of the sound, but rather determines how far (measured in blocks) the sound can be heard at maximum volume.
The formula for this is v * 16 = maxvolume distance. For example if you use “1” for the volume attribute, the sound can be heard at maximum volume in a radius of 16 blocks around the source. If you used “20” however, the sound can be heard at maximum volume in a 320 block radius! (20 * 16)
While the value is between 0 and 1, the sound is still played in a 16 blocks radius, but with diminished volume, with 0.1 being 10% of normal volume, 0.4 being 40% of normal volume and so on
## Examples
```yaml
......@@ -48,4 +50,4 @@ BossSoundEffect:
<!--TAGS-->
<!--tag:Effect:Sound-->
<!--tag:Effect:Sound-->
\ No newline at end of file
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