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## Description
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Plays the target block's step sound (The sound played when an entity walks on it).
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Requires Paper.
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## Description:
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Plays the target block's step sound. (The sound played when an entity walks on it) Requires Paper.
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## Attributes:
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| Attribute | Alias | Description | Default Value |
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| --------- | ----- | ----------- | ------------- |
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| pitch | p | The pitch of the sound. Can be between 0.01 and 2.0 | 1.0 |
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| volume | v | The volume of the sound. | 1.0 |
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| pitch | p | The pitch of the sound. Can be between 0.01 and 2.0 | 1.0 |
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| volume | v | The volume of the sound. | 1.0 |
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### Volume Attribute
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The “volume” attribute doesn't define the percentage of the loudness of the sound, but rather determines how far (measured in blocks) the sound can be heard at maximum volume.
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The formula for this is `v * 16 = max volume distance`. For example if you use “1” for the volume attribute, the sound can be heard at maximum volume in a radius of 16 blocks around the source. If you used “20” however, the sound can be heard at maximum volume in a 320 block radius! (20 * 16)
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**Example**:
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-----------
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## Example
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```yaml
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Skills:
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Skills:
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- blockstepsound @targetlocation
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```
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**Extra Information**:
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----------------------
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- [x] Alias: blockstepsound |
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## Aliases
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- [x] blockstepsound |
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