|
|
======================
|
|
|
## Description
|
|
|
Plays the target block's hit (damage) sound.
|
|
|
Requires Paper.
|
|
|
|
|
|
## Description:
|
|
|
Plays the target block's hit (damage) sound. Requires Paper.
|
|
|
|
|
|
## Attributes:
|
|
|
| Attribute | Alias | Description | Default Value |
|
|
|
| --------- | ----- | ----------- | ------------- |
|
|
|
| pitch | p | The pitch of the sound. Can be between 0.01 and 2.0 | 1.0 |
|
|
|
| volume | v | The volume of the sound. | 1.0 |
|
|
|
## Attributes
|
|
|
| Attribute | Aliases | Description | Default |
|
|
|
|-----------|-----------|----------------------------------------------------------------------|---------|
|
|
|
| pitch | p | The pitch of the sound. Can be between 0.01 and 2.0 | 1.0 |
|
|
|
| volume | v | The volume of the sound. | 1.0 |
|
|
|
|
|
|
### Volume Attribute
|
|
|
The “volume” attribute doesn't define the percentage of the loudness of the sound, but rather determines how far (measured in blocks) the sound can be heard at maximum volume.
|
|
|
|
|
|
The formula for this is `v * 16 = max volume distance`. For example if you use “1” for the volume attribute, the sound can be heard at maximum volume in a radius of 16 blocks around the source. If you used “20” however, the sound can be heard at maximum volume in a 320 block radius! (20 * 16)
|
|
|
|
|
|
**Example**:
|
|
|
-----------
|
|
|
|
|
|
## Example
|
|
|
```yaml
|
|
|
Skills:
|
|
|
Skills:
|
|
|
- blockhitsound @targetlocation
|
|
|
```
|
|
|
**Extra Information**:
|
|
|
----------------------
|
|
|
|
|
|
- [x] Alias: blockhitsound |
|
|
\ No newline at end of file |
|
|
|
|
|
## Aliases
|
|
|
- [x] blockhitsound |
|
|
\ No newline at end of file |