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## Description
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Changes the trades of a villager.
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The villager will become a nitwit if it doesn't have any profession assigned when using this mechanic.
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| action | mode, m | The action to perform. Can be `ADD`, `REMOVE`,`REPLACE` | ADD |
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| slot | s , index | The slot to be selected for the action. Slot starts at 0, so if a villager has 3 trades, the middle trade would be slot 1 | 0 |
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| ingredient| item, ingredient1, item1, i, i1 | The first ingredient | STONE |
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|ingredient2| item2, i2 | The second ingredient | |
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| result | r | The result item of the trade | STONE |
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| maxUses | uses, u | The uses of the trade |<Max Int>|
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| experienceReward | expReward, exp, dropExp | If the trade should drop experience | false |
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| priceMultiplier|multiplier|The multiplier for the price when the player has made the villager angry |0 |
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| demand | d | The demand of the trade | 1 |
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| specialPrice | special| The special price for when the villager is friendly to the player (player reputation or hero of the village effect) | 1 |
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| ignoreDiscounts | discounts | If the discounts should be ignored | false |
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## Examples
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```yaml
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TestVillager:
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Type: Villager
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Display: 'OwO'
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Skills:
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- addTrade{item=DIAMOND 1;item2=EMERALD 2;result=IRON_INGOT 3;expReward=True;villExp=999;multiplier=0} @self ~onDamaged
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- addTrade{action=REPLACE;slot=1;item=DIRT 1;item2=COAL 2;result=DIAMOND_BLOCK 3;expReward=True;villExp=999;multiplier=0} @self ~onSignal:rev
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```
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## Aliases
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- [x] setTrade
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- [x] removeTrade
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- [x] replaceTrade |
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\ No newline at end of file |