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  • CompareValues

Last edited by Lxlp Jun 12, 2025
Page history

CompareValues

Description

Compares two values based on a specified operation.
The comparison is made from value1 against value2: This means that, for instance, in the > operation, it will return true if value1 is greater than value2.

This condition can compare Integers, Floats, Doubles (as usual) and Strings (lexicographically).

The condition will try to "deduce" the type of values been given and compare the most stringent type first, gradually trying more loose comparisons if the previous one was not applicable (Integer --> Double --> String)

If you already know the type of values that will be passed, you can specify so via the type attribute, and only that specific comparison will be made, without wasting time in trials and errors. If the comparison cannot still be made because of value casting issues, the condition will return false

Attributes

Attribute Aliases Description Default
value1 val1, v1 The first value of the comparison
value2 val2, v2 The second value of the comparison
operator op The operator to use EQUALS
type t The (optional) type of the comparison. If not set, will try every available type from more stringent to less stringent. If set, the comparison will only happen assuming the values are of the specified type. Accepts any Variable Type

Operator Attribute

Operator Aliases
== EQUALS, EQUAL, EQ, EQL
!= NOT_EQUALS, NOTEQUALS, NOTEQUAL, NE, NEQ, NEQL
> GREATERTHAN, GREATER_THAN, GTR, GT
< LT, LESSTHAN, LTR, LESS_THAN
>= GTE, GREATERTHANOREQUALS, GTEO, GREATER_THAN_OR_EQUALS
<= LTE, LESSTHANOREQUALS, LTEO, LESS_THAN_OR_EQUALS

Examples

  Conditions:
  - comparevalues{value1=%server_online%;operator=>=;value2=1/3*%bungee_total%}

Will return true if the amount of players on the server are more or equal to 1/3th of the total players on the network.

Aliases

  • comparevalue
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