Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 136
    • Issues 136
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Mobs
  • Power

Last edited by Brickgard Dec 02, 2024
Page history

Power

Power Level

Skill Power is an attribute available to all skills that increases the potency of skills. Base attributes set in the mob configuration will not be affected by power levels. It is primarily used as a way to increase skill power with a mob's level, and can only be applied using Level Modifiers. Some mechanics have certain attributes that can be multiplied by power levels.

Future builds will allow you to define a scaling factor on it. In current builds it's not possible to turn off the affection of power levels when using mechanics except for the Projectile and Missile mechanics. If you don't wish to utilize power levels simply do not use them in the level modifiers.

Mechanics that are affected by power levels + formulas:

Mechanic Attribute Power Levels Effect
basedamage {multiplier=M} damage = M * power
consume {damage=D} damage = D * power
consume {heal=H} heal = H * power
damage {amount=A} damage = A * power
leap {velocity=V} velocity = V * ( 1 + power * 0.1 )
projectile {velocity=V} velocity = V * power
projectile {maxrange=MR} maxrange = MR * power
missile {velocity=V} velocity = V * power
missile {maxrange=MR} maxrange = MR * power

Examples

ThornySkeleton:
  Type: SKELETON
  Health: 20
  LevelModifiers:
    Health: 10
    Power: 1
  Skills:
  - damage{amount=5} @trigger ~onDamaged

In this example, a Level 2 ThornySkeleton has a power of 2 (base of 1, +1 from its LevelModifiers), so its skill would do 10 damage since the damage amount attribute is multiplied by its power.
A level 3 ThornySkeleton would do 15 damage due to 3 power, and so on.

Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
Mythic Add-ons
Compatible Plugins
API Information
Config Files

Guides
  • Troubleshooting
  • FAQ / Common Issues
  • Examples
Packs

MythicScribe MythicScribe - VSCode Extension

Mobs
  • Mob Options
    • Display Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Templates
  • Vanilla Overrides
  • Extra: Disguises
  • Extra: ModelEngine

Skills
  • Mechanics
    • Mechanics by Tag
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Metaskills
  • Placeholders
  • Variables

Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework

Drops & DropTables
  • Drops
  • DropTables
  • FancyDrops

Spawning
  • Spawners
  • Random Spawns

Stats
  • Custom Stat Options
  • Modifiers
  • Built in Stats

Other
  • Particles Types
  • Audience
  • Equipment Slots
  • Pins
Technical
  • Math
  • Item Matcher
  • Operations
    • Attribute Operations
    • Stats Modifiers
  • SkillTree
  • Advanced User Guides and Techniques