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  • FancyDrops

Last edited by Ghmmy Jan 24, 2025
Page history

FancyDrops

Have you ever thought that drops were a bit too plain? Did you want them to sparkle a bit more? Do not worry then: this page documents how that can be done!

But remember! Fancy Drops are only available for Mythic, MMOItems, Droptables or Vanilla items!

  • Drop Options
    • DropMethod
    • ShowDeathChatMessage
    • ShowDeathHologram
    • PerPlayerDrops
    • ClientSideDrops
    • Lootsplosion
    • HologramItemNames
    • ItemGlowByDefault
    • ItemBeamByDefault
    • ItemVFXByDefault
    • ItemVFX
    • RequiredDamagePercent
    • HologramTimeout
    • HologramMessage
    • ChatMessage
  • Drop Attributes
    • Fortune
    • Example

Drop Options

This is an additional field on the mob config, DropOptions, that allows you to determine various behaviors regarding the drops.

  DropOptions:
    DropMethod: FANCY
    ShowDeathChatMessage: false
    ShowDeathHologram: false
    PerPlayerDrops: false
    ClientSideDrops: false
    Lootsplosion: false
    HologramItemNames: false
    ItemGlowByDefault: false
    ItemBeamByDefault: false
    ItemVFXByDefault: false
    ItemVFX:
      Material: STONE
      Model: 0
    RequiredDamagePercent: 1
    HologramTimeout: 6000
    HologramMessage:
    - ...
    - ...
    ChatMessage:
    - ...
    - ...

DropMethod

Can be one of two values:

  • VANILLA, which keeps all of the "normal" drop behaviors
  • FANCY, which enables damage tracking, scoreboards and more advanced drop effects. Drops can also be rolled for every participant instead of only once if the relevant config is set to allow it.

So, in essence, this must be set to FANCY in order for the rest of the page to work
Defaults to VANILLA

  DropOptions:
    DropMethod: FANCY

ShowDeathChatMessage

Whether to show the death chat message to the players.
Defaults to false.

  DropOptions:
    ShowDeathChatMessage: true

ShowDeathHologram

Whether to show the death hologram to the players.
Defaults to false.

  DropOptions:
    ShowDeathHologram: true

PerPlayerDrops

Whether to calculate the drops of the mob separately for each player involved. Essentially, the drops will be rolled one time for each player.

This is a Paper-Only feature!

  DropOptions:
    PerPlayerDrops: true

ClientSideDrops

Whether drops should be seen per-player, in a client side manner. In essence, with this enabled, every player will only be able to see the loot that they themselves gained.

  DropOptions:
    ClientSideDrops: false

Lootsplosion

Whether the drops should do a lootsplosion effect by default.

  DropOptions:
    Lootsplosion: true

HologramItemNames

Whether the items should have a hologram name to display them by default.

  DropOptions:
    HologramItemNames: true

ItemGlowByDefault

Whether items should glow by default.
Using this option seems to add an NBT to the dropped items that makes them unstackable with other items not obtained this way.

  DropOptions:
    ItemGlowByDefault: true

ItemBeamByDefault

Whether items should have a beam by default.

  DropOptions:
    ItemBeamByDefault: true

ItemVFXByDefault

Whether items should have a vfx by default.

  DropOptions:
    ItemVFXByDefault: true

ItemVFX

Options regarding the default VFX of the items

  DropOptions:
    ItemVFX:
      Material: STONE # The default material of the vfx
      Model: 0 # The default model of the vfx

RequiredDamagePercent

The required amount of damage to inflict on the mob, quantified as percent of its health, in order for the drops to be generated for the specific player.

  DropOptions:
    RequiredDamagePercent: 1

HologramTimeout

The amount of time after which the hologram that spawns when the mob dies should disappear
Defaults to 6000

  DropOptions:
    HologramTimeout: 6000

HologramMessage

What the hologram that spawns when the mob dies should say. Is able to use specific placeholders.

  DropOptions:
    HologramMessage:
    - '<#FF9B00>========================'
    - '<mob.name> - <mob.hp>HP'
    - ''
    - '<#FFA300>1st Place | <1.name> | <1.damage>'
    - '<#D1FFFF>2nd Place | <2.name> | <2.damage>'
    - '<#D1FFFF>3rd Place | <3.name> | <3.damage>'
    - '<#E57A00>4th Place | <4.name> | <4.damage>'
    - '<#E57A00>5th Place | <5.name> | <5.damage>'
    - ''
    - 'Your rank: #<player.rank> | <player.damage>'
    - '<#FF9B00>========================'

If there is no player at a specified rank (for instance, if a mob was killed by less than 5 players) then the line where the placeholder is used will not be shown

ChatMessage

What the message send to the players when the mob dies should say. Is able to use specific placeholders.

  DropOptions:
    ChatMessage:
    - '<#F28800>===================================='
    - '<#FFA300>BOSS DEFEATED!'
    - '<#F2B600><mob.name>'
    - ''
    - '<#ffe259>1st Place »<#ffe259> <1.name> - <1.damage>'
    - '<#D1FFFF>2nd Place »<#D1FFFF> <2.name> - <2.damage>'
    - '<#D1FFFF>3rd Place »<#D1FFFF> <3.name> - <3.damage>'
    - '<#E57A00>4th Place »<#E57A00> <4.name> - <4.damage>'
    - '<#E57A00>5th Place »<#E57A00> <5.name> - <5.damage>'
    - ''
    - '<#F2B600>Your rank: #<player.rank> - <player.damage> (<pity> Pity)'
    - '<#F28800>===================================='

If there is no player at a specified rank (for instance, if a mob was killed by less than 5 players) then the line where the placeholder is used will not be shown

Drop Attributes

Other than the options written above, you can also determine specific behaviors for each drop of the mob, by writing them as inline attributes

  Drops:
  - amber_1{itemglow=true;itemglowcolor=GOLD;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
Attribute Aliases Description Default
lootsplosion lootsplosionenabled, ls Whether the drop should move outwards once generated
clientsidedrops clientsidedropsenabled, csd Whether the drop should be client side
hologramname hologramnameenabled, hn Whether the drop should have a hologram displaying its name
itemglow itemglowenabled, ig Whether the drop should glow
itemglowcolor glowcolor, gc The color of the glow, if set
itembeam itembeamenabled, ib Whether the drop should generate a particle beam above itself
itembeamcolor beamcolor, bc The color of the beam, if set
itemvfx ivfx, vfx Whether the drop should have a item vfx
vfxmaterial vfxmat, vfxm The material of the vfx
vfxdata vfxd The data of the vfx 0
vfxmodel vfxitemmodel The item model of the vfx. Minecraft 1.21.3+
vfxcolor vfxc, color The color of the vfx
pityModifier pitymod, pmod The modifier of the pity 0.0
resetpity resetp, rp Whether the pity should be reset false
pcategory pitycategory, category The category of the pity DEFAULT
damage mindamage, min The minimum amount of damage that must have been inflicted on the mob in order for this drop to be able to be generated for the player 0.0
top placement, required The placement in the damage leaderboard required for this drop to be generated for the player 2147483647
billboarding billboard, bill The billboarding of the hologram VERTICAL
brightness bright, b The brightness of the hologram 0
fortune Whether this drop should be affected by the fortune enchant false
fortuneMod How much each level of the fortune enchant impact the drop amount

Fortune

Fortune drop amount calculation:

  amount = min(1, floor(<random.float.0to1> * (2 + fortuneLevel) * fortuneMod ) ) * amount

Example

  Drops:
  - amber_1{itemglow=true;itemglowcolor=GOLD;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - adamantium_ore{itemglow=true;itemglowcolor=WHITE;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - amethyst_1{itemglow=true;itemglowcolor=YELLOW;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - andesite_bricks{itemglow=true;itemglowcolor=LIGHT_PURPLE;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - bananarang{itemglow=true;itemglowcolor=RED;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - augment_sword_midas_6{itemglow=true;itemglowcolor=AQUA;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - blue_stained_tiles{itemglow=true;itemglowcolor=GREEN;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - black_stained_tiles{itemglow=true;itemglowcolor=BLUE;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
  - bismuth_2{itemglow=true;itemglowcolor=DARK_RED;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxmodel="mythic:effects/item_beam_3"} 1 1
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