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```yaml
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#
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# Spawner Configuration Options
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#
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# More information about Mythic spawning features can be found here:
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#
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# Random Spawning -> https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Random-Spawns
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# Spawners -> https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Spawners
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#
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Configuration:
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  #================================================================================
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  # Spawners
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  #================================================================================
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  Spawners:
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    # Enable this if you want to create & edit spawner files manually instead of using commands
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    DisableCommandSaving: false
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  #================================================================================
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  # Random Spawning
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  #================================================================================
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  RandomSpawning:
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    # Generator used for ADD method. Can be NONE, CLUSTER, or LEGACY
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    Generator: NONE
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    # Area around players where mobs will try to spawn
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    SpawnRadiusPerPlayer: 64
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    SpawnRadiusPerPlayerMin: 12
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    SpawnRadiusPerPlayerY: 16
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    # Distance at which players will be considered a group
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    PlayerClusterDistance: 24
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    # Allows Mythic mobs to spawn this far over the vanilla cap
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    LimitMultiplier: 1.2
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    # if true, vanilla mobs will not count towards the limit
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    IgnoreVanillaMobs: false
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    # if true, only mythic mobs spawned via generation will count towards the limit
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    IgnoreUnnaturalMobs: false
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    # Server mob cap. Set to -1 to follow the server limit, or 0 for no limit
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    SpawningLimit: -1
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    # Default local mob cap for spawners. Set to -1 to follow the server limit.
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    LocalSpawningLimit: -1
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    # Local mob cap will be multiplied by this much per additional player
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    LocalGroupMultiplier: 1.33
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    # Whether Action: REPLACE spawners obey the spigot mob cap
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    ReplaceObeysCap: false
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    # Maximum milliseconds per tick spent on spawning
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    MaxGenerationTime: 5
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    # Maximum number of times per group per tick a spawn point will be searched for
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    MaxGenerationAttempts: 10
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``` |