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[[_TOC_]]
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# 5.11.0
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General
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-------
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- Added support for 1.21.10
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- Dropped support for 1.19.X, 1.20.2, 1.20.6, and 1.21.3
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- Kept support for 1.20.1, 1.20.4, 1.21.1, and 1.21.4+
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- Rewrote `/mm i import` and improved import of NBT, display, and MiniMessage lore
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- Moved most custom menu logic into the base plugin; menus now require Premium or RPG
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- Moved custom command handling from RPG into Premium
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Optimiations
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------------
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- Added `ShareComponents` option to deduplicate identical mechanics, targeters, and conditions
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- Optimized placeholder and component memory usage via flyweighting
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Compatibility
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-------------
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- Improved model application timing to further reduce flickering
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- Updated Lands support to the latest version
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- Updated LibsDisguises integration, disguising mobs before spawning to reduce flickering
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- Removed mcstats.org reporting
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- Disabled ShopGUIPlus support temporarily
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Mechanics
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---------
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### NEW: fear
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- Added `fear` aura mechanic causing targets (including players) to run around uncontrollably
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### NEW: TRAIL particle
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- Added `TRAIL` particle with `color`, `duration`, and `source=@targeter`
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### NEW: forEachPin
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- Added `forEachPin{pin=X;skill=Y}` for executing a mechanic once per pin location
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- The active pin location is exposed via `@Pin`
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### NEW: VariableMove
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- Added `VariableMove` mechanic to move variables across names/registries, with optional `createnew`
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### NEW: determineCondition
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- Added `determineCondition` mechanic for dynamic condition evaluation in metaskills
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### Velocity
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- `velocity` mechanic no longer alters components that are not specified
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- Recoil movement smoothed further
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### Misc
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- Stun mechanic now defaults to type `#stun`
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- `blockwave` now uses the target block’s material when unspecified
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- Added `inheritExpirationTime` to `VariableMove`
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- Improved projectile hit detection against sub-hitboxes
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Conditions
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----------
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### NEW: MetaskillCondition
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- Added `MetaskillCondition` to let metaskills determine condition results
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### NEW: isSibling
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- Added `isSibling` condition to check sibling mob relationships
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### Targets Condition Improvements
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- `targets` condition may now specify a targeter instead of relying on inherited targets
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### Enhancements
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- Placeholder support added to `TargetWithin` and `TargetNotWithin`
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- Metaskill conditions may now parse skill parameters
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- Added error catching to `BlockType`
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Targeters
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### NEW: @EscapeLocation
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- Added targeter that finds a nearby Enderman-like escape location
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### NEW: @EntitiesNearPin
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- Added targeter for entities around a pin location
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### Location Targeters
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- Added `surface` and `surfaceTolerance`
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Mobs
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----
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### NEW: Copper Golem (1.21.10)
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- `Options.WeatheringState`
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- `Options.Waxed`
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### NEW: Mannequin (1.21.10)
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- `MannequinOptions.Immovable`
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- `MannequinOptions.Description`
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- `MannequinOptions.Pose`
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- `MannequinOptions.Skin`
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- `MannequinOptions.Cape`
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- `MannequinOptions.Elytra`
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- `MannequinOptions.Model: CLASSIC/SLIM`
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- `MannequinOptions.Player`
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### Other Mob Additions
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- Added `Options.Variant` for cow, chicken, and pig
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- Added `Options.RandomizeProperties` to disable vanilla random mob variation
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Triggers
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--------
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### NEW: onDismounted
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- Added trigger for when an entity is dismounted
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Placeholders
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------------
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### Numeric Placeholder Improvements
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- Added `Long` variable type
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- Added `.round` and `.precision.X` meta keywords
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### Static Placeholder Optimization
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- Added static placeholder pre-parsing
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- Improved runtime performance and post-reload caching
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### Misc
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- Added experimental `<centertext>` placeholder
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Items
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-----
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- Added `ItemVariable` drop type for item-handling mechanics
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- Improved `/mm i import` handling of NBT and MiniMessage content
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- Added `Options.SkinID` for head items
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- Changed item version format to `major.minor.patch` (up to 255.255.255)
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- Added `drop:` prefix for item variables
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API
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---
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- Added RandomDouble bias (API-only)
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- Added icon template API for custom menus
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- Expanded templated menu icon functionality
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- Added more placeholder/variable APIs and RandomDouble bias configuration
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Bug Fixes & Optimizations
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-------------------------
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- Added placeholder support to projectile gravity
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- Added placeholder support to bonus damage fields
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- Added `bonusDamageModifiers/bdm` to damage mechanics
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- Improved BlockMatcher error handling
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- Fixed mob spawn reason incorrectly being `PATROL`
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- Fixed vanilla overrides overwriting mob options on chunk reload
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- Fixed owner and parent AI goals on newer versions
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- Fixed `~onSpawnOrLoad` not firing when no `~onSpawn` triggers existed
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- Fixed multiple particle issues on newer versions
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- Fixed projectile inaccuracy at extreme coordinates
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- Fixed projectile sub-hitbox detection
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- Fixed aura attachments not being removed when expired
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- Fixed aura errors and concurrency issues on Folia
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- Fixed numerous Folia regressions (projectiles, auras, delays, summoning)
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- Fixed item attribute stacking issues
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- Fixed player heads on 1.21.10
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- Fixed invalid Base64 skull textures by auto-padding
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- Fixed NPEs in meta skills, drop-table-less mobs, and onKnockbackEntity
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- Fixed various BlockMatcher issues and improved error logging
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- Fixed import command failing on non-Paper servers
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- Fixed config loading issues caused by missing newline
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- Fixed placeholder spam and stat placeholder timing issues
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- Fixed recoil mechanic issues
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- Fixed debug spam from meleeattack goal
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- Fixed damage breaking in prior build
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- Fixed look mechanic on no-AI entities
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- Fixed skull-texture crashes in mob types
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- Fixed plugin not loading on 1.21.10
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- General refactoring and internal cleanup across systems
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# 5.10.0 (Release)
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## General
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- Fixed immutable list errors with glow on 1.21.8
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- Fixed `setOwner`/`removeOwner` for all tameable types
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# 5.9.5
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Bug Fixes
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---------
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- Updated some dependencies
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- Fixed items with attributes not stacking when they should
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- Fixed certain durability-related things not using data from the new durability components
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- Fixed some errors with level modifiers
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- Fixed several issues with recoil effect on newer versions
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- Fixed the freezeFacing option for the stun mechanic being inverted
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# 5.9.4
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Bug Fixes
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- Added `ignoreEntities` for raytraceTo mechanic
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- Fixed `ignorePassable=false` in raytrace mechanics phasing through barrier blocks
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# 5.9.3
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Bug Fixes
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---------
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- Fixed some issues with ignoreSameFaction target filter
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# 5.9.2
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General
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-------
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- Added `teleportToWorld=true/false` to `GoToOwner/Parent` AI Goals.
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- Add "goal/g" aliases to runaitargetselector so they match the error message
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- Added `%mythic_stat_...%` papi placeholder
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- Added `<target.distanceSq>` and `<trigger.distanceSq>` placeholders
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Conditions
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----------
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### NEW: CompareValues
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Bug Fixes
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- Fixed suicide mechanic not counting the mob as damaging itself closes #1584
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- Fixed speech bubbles having yaw/pitch inverted on newer versions
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- Fixed MountMe mechanic maybe
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- Fixed MapList elements not working for configured item NBT
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- Fixed IllegalArgumentException with vanilla loot table drops closes #1949
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- Fixed error with mob types with copying mob spawners closes #1951
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- Fixed error in shield mechanic closes #1955
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- Fixed NPE in `<skill.targets>` placeholder closes #1961
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- Fixed ClientboundSetEntityDataPacket error on 1.21.4
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- Fixed ops being put into every faction in the PermissionFactionProvider
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- Fixed StackOverflowError on non-english servers
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- Fixed plugin not loading when a menu icon is misconfigured
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# 5.9.1
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Bug Fixes
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---------
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- Fixed VariableMath mechanic not supporting double variables
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- Fixed some bugs with ItemMatcher
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- Fixed moveTowardsTargetConditional AI goal
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- Fixed bouncing projectiles
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- Fixed several other issues with projectiles
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- Optimized projectiles that don't have hit skills
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- Fixed `Options.Color` not working on potions
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- Fixed error where projectiles with insanely high velocity could crash the server
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- Fixed raytrace error on 1.21.5
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- Fixed custom damage stats not triggering onDamaged auras
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- Fixed `hitself` not working on projectiles
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# 5.9.0
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General
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-------
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- Added `/pins regionRedefine` command.
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- Changed pack icons to use Mythic item syntax.
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- Scaling Equations and `LevelModifiers` can now work with any stats.
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- Added step and lerp functions to all numeric placeholders
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```
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step(e, x) { 0, x < e; 1, x >= e
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lerp(a, b, r)
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```
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Mechanics
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---------
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### NEW: swingOffhand
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- Added `swingOffhand` mechanic.
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### NEW: setEntityPose
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- Added `setEntityPose{pose=X}` mechanic.
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### NEW: setItemGroupCooldown
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- Added `setItemGroupCooldown{group=namespace:key;ticks=20}` mechanic.
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### Hit
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- Added `scaleByAttackCooldown` to hit mechanic (scales damage based on weapon attack cooldown).
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### Leap
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- Noise now defaults to `0` on the `Leap` mechanic.
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### MetaSkill
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- Added `snapshotStats=true` to `MetaSkill` mechanic.
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### Missile
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- Added `startWithParentVelocity` option to `missile` mechanic.
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### Projectiles
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- Added HitTargeter to projectile type mechanics
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hitTarget htr accepts an entity targeter. Entities targeted by htr would be processed through onHit and gain immune delay
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### Slash
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- Add `specificStep/ss` to SlashMechanic
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### Totem
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- `faceAwayFromCaster=true` option added to Totem mechanic.
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- `hugSurface=true` option added to Totem mechanic.
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### Wait
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- New special keyword mechanic `wait`
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- Will pause the skill tree until a condition is met
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Conditions
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----------
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### NEW: itemGroupOnCooldown
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- Added `itemGroupOnCooldown{group=namespace:key}` condition.
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### NEW: Server Version Conditions
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- Added `serverAfter{version=1.21.4;inclusive=true}`, `serverBefore{version=1.21.4;inclusive=false}`, and `serverIsPaper` conditions.
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### Stance
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- Changed default `strict` value to `true` for the `stance` condition.
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Targeters
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---------
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- Fixed several bugs with `@FloorOfTarget` targeter.
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- Changed default `faulty=false` for location selector option.
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- Added `relative=true/false` to `@RingAroundOrigin` targeter.
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### NEW: `@PlayerLocationByName`
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### NEW: `@PredictedTargetLocation`
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`@PredictedTargetLocation{ticks=X}`
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- Targets the predicted location of the caster's target in the next X ticks based on their velocity
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Triggers
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---------
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- Renamed `onTridentHit` to `onProjectileHit`, `onTridentThrow` to `onProjectileThrow`.
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- Added `onProjectileLand` trigger.
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Placeholders
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------------
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### NEW: Distance Placeholders
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- Added `<target.distance>` and `<trigger.distance>` placeholders.
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### NEW: Epoch Placeholders
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- Added `<utils.epoch>`, `<utils.epoch.millis>`, and `<utils.epoch.ticks>` placeholders.
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Items
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-----
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### Vanilla Loot Table Drop
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- Added new drop type `- vanillaLootTable minecraft:table_name` to drop items from vanilla loot tables and data packs.
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### BlockStates Component
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- Added support for `BlockStates` component to specify block states on items:
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```yaml
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TestBlockStates:
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Material: OAK_SLAB
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Display: 'Waterlogged Slab'
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Options.Placeable: true
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BlockStates:
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- type top
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- waterlogged true
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```
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### Glider Component
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- Added `Glider: true` option to items to implement the Glider component.
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### UUID & Timestamp Options
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- Added `Options.GenerateUUID: true/false` and `Options.GenerateTimestamp: true/false` to assign a UUID or timestamp to items on generation.
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API
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---
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### NEW: Event Methods
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- Exposed event methods.
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- Added `MythicSkillEvent` when a skill is called.
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### NEW: Crucible & RPG API
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- Exposed API for Crucible and RPG features.
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### NEW: Packet Display Entities API
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- Exposed more API methods for packet-based display entities.
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### NEW: Threat Table API
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- Exposed threat table map.
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### REMOVED: Deprecated Equipment Slot Method
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- Removed super-old deprecated method of referencing equipment slots by slot number.
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### AI Goals
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- Upgraded `ownerTarget` and `ownerAttacker` AI goals to be used by any mob; added `parentAttacker` and `parentTarget` AI goals.
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- Refactored owner interfaces for consistency.
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Bug Fixes & Optimizations
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|
-------------------------
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- General refactoring and internal cleanup.
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|
|
- Fixed terminable `onTerminate` skill not working in some cases.
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- Fixed logic bug with projectile target filters.
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- Fixed various mob options not applying since refactor.
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- Fixed several bugs arising from stats refactor.
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- Fixed API `get` method for max stack size.
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- Fixed `IllegalArgumentException` in `ItemMatcher`.
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- Fixed `NoSuchMethodError` with projectiles on 1.21.5.
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- Fixed bugs in new pet AI features.
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|
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- Fixed async error in `MythicSkillEvent`.
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- Fixed initial display packet bullet rotation not being used when spinning.
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- Fixed an error occurring when a player joins on 1.21.5.
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- Fixed MEG bullets on totems not rotating with the spawning entity.
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- Fixed NPE with drops introduced recently.
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- Fixed breakage with drop weights.
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- Fixed last build breaking equipment.
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- Fixed Nexo drops not working in equipment.
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- Fixed equippable component applying even on pre-1.21.3 versions.
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- Fixed certain blocks not working with block‐based bullets.
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- Fixed `swingArm` mechanic on newer versions.
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|
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- Fixed multiple errors when loading custom mechanics.
|
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|
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- Fixed `MythicProvider` being registered too late in some cases.
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|
|
- Fixed typo in `PreventStingerLoss` option.
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|
|
- Fixed issues with `scaleByAttackCooldown` when hitting multiple targets.
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|
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- Fixed several bugs with `@FloorOfTarget` targeter.
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|
# 5.8.2
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## Bug Fixes / Other
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|
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- Optimized Packet Entities
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|
|
- Optimized Projectiles
|
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|
|
- TargetSelf will now ignore all other filters
|
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|
|
- Removed some minor error logging
|
|
|
|
- Fixed ENO including caster regardless of condition when targetself = true
|
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|
|
- Fixed HitTargeter on projectiles
|
|
|
|
- Fixed some custom AI goals not loading since a few updates ago
|
|
|
|
- Fixed some issues with the item matcher and associated mechanics
|
|
|
|
- Fixed particles throwing errors on 1.20.X versions
|
|
|
|
- Fixed ClassCastException in item tool rules
|
|
|
|
- Fixed MountTarget mechanic being broken on newer versions
|
|
|
|
- Fixed NPE in StatExecutor
|
|
|
|
- Fixed threat tables tracking threat even if damage was cancelled
|
|
|
|
- Fixed threat not using final damage amounts after stats, damage modifiers, etc
|
|
|
|
- Fixed FancyDrops damage tracking not tracking projectile or skill damage
|
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|
|
- Fixed FancyDrops not using final damage amount after stats, damage modifiers, etc when calculating contributions
|
|
|
|
- Fixed FancyDrops damage calculations and leaderboards taking cancelled damage into account
|
|
|
|
- Fixed case where death leaderboards wouldn't show for all players involved
|
|
|
|
- Fixed terminated reference always being cloned
|
|
|
|
- Fixed varequal and varrange not using skill meta
|
|
|
|
- Fixed stat not using base value on startup
|
|
|
|
- Fixed varinRange condition not being able to reference skill variables as a TargetCondition
|
|
|
|
- Fixed NPE in @ThreatTablePlayers targeter
|
|
|
|
|
|
|
|
# 5.8.1
|
|
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|
|
|
|
|
General
|
|
|
|
-------
|
|
|
|
- Added missing particles `infested`, `block_crumble`, `trail`
|
|
|
|
- Added missing vanilla attributes as stats:
|
|
|
|
- BLOCK_BREAK_SPEED
|
|
|
|
- BLOCK_INTERACTION_RANGE
|
|
|
|
- ENTITY_INTERACTION_RANGE
|
|
|
|
- Added `then=` skill option to `dropItem` mechanic
|
|
|
|
- Added `then=` skill option to `remove` mechanic
|
|
|
|
- Added Placeholder support for `radius` in `MobsInRadiusTargeter`
|
|
|
|
- Allow message mechanic to be used without target
|
|
|
|
|
|
|
|
Bug Fixes / Other
|
|
|
|
-----------------
|
|
|
|
- Optimizations for menus
|
|
|
|
- Refactor & cleanup Template System
|
|
|
|
- Removed some stray debugging
|
|
|
|
- Fixed lifesteal stat being backwards
|
|
|
|
- Fixed some issues with health regen stat
|
|
|
|
- Fixed ConcurrentModificationException in SkillMechanic
|
|
|
|
- Fixed some bugs with templates
|
|
|
|
- Fixed branched metaskills being canceled with terminable
|
|
|
|
- Fixed projectile rotations during the first tick for the shoot mechanic
|
|
|
|
- Fixed metadata deep clone not cloning targets by value
|
|
|
|
- Fixed console spam about magic values
|
|
|
|
|
|
|
|
|
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|
|
|
|
Older Changelogs
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|
|
================
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| ... | ... | |