5.0.4
Mechanics
onDamaged Aura
Added deflectProjectiles and deflectConditions options to onDamaged aura
Conditions
NEW: BowTension Condition
Triggers
- Added ~onBreed trigger
- Added ~onPress trigger (Requires MythicKeys)
- Added ~onRelease trigger (Requires MythicKeys)
Targeters
- Added limit,sort options for location targeters
NEW: @Mom and @Dad
- Targets parents when mob was bred
@Forward
- Added lockpitch=true option
@TargetLocation
- Updated @TargetLocation to use raytracing for players to be more accurate
Custom AI
- Added breed goal for animals
Bug Fixes/Other
- Readded
Options.AppendType: false
option for items - Placeholder support for horizontalradius in Projectile/totem/missile
- Fixed crashing issue with mob types that no longer exist
- Fixed several major compatibility issues
- Fixed NPE in boss bars
- Fixed orbital bullets spawning at the center point
- Fixed speedModifier to several AI goals and goto mechanic
- Fixed BlockWave not working on 1.18.2
- Fixed color code issues
- Fixed some placeholder NPEs
- Fixed message formatting
- Fixed some blackmask effect issues
- Fixed vanilla mobs not working with spawn command
- Fixed WorldGuard support not considering “block-plugin-spawning: false”
- Fixed NPE with new model system
- Fix mutators not working on @TriggerLocation
- Fixed display issues with item drop type
- Fixed Model Engine Sub-hitbox compatibility
- Fixed yRadius in BlocksNearOriginTargeter
- Fixed placeholders not parsing correctly in varequals
- Fixed some issues with GoToLocation AI goal
- Fixed RandomSpawns affecting vanilla mob spawning rate
- Fixed bug with HolographicDisplays support
- Fixed lag issues from ProtocolLib/ removed PL features since they aren't really relevant anymore
- Fixed &r
- Fixed shields always having a banner
- Fixed placeholders in skill cooldowns
- Fixed NPE with mob spawners
- Fixed mobs doing damage even if damage is set to 0
- Fixed oxygen mechanic running async
- Fixed taming mobs with Options.Tameable: false set
- Fixed trigger not passing in onAttack aura
- Fixed trigger not passing in onDamaged aura
5.0.2
Bug Fixes/Other
- Fixed several major compatibility issues
5.0.1 (Beta Build)
Highlights
- Now requires Java 16
- Mythic API being separated out into an independent module (for add-on authors)
- Major API rewrite
- Registering custom triggers
- Native model configuration for ModelEngine
- MythicKeys mod support
General
Model Configuration
You can now configure ModelEngine models inside your mob.
Mob:
Model: [model id]
or with more options...
Mob:
Model:
Id: [model id]
ViewRadius: 64
Drive: true
DamageTint: true
etc...
Conditions
NEW: isFrozen
- Tests if the targeted entity is frozen
Targeters
Mechanics
NEW: onKeyPress
- Requires MythicKeys mod for the client and MythicKeysPlugin for the server.
- Applies an aura to the targeted player and triggers a skill when the targeted player presses a key
onKeyPress{key=minecraft:server;onPress=metaSkillHere}
NEW: onKeyRelease
- Requires MythicKeys mod for the client and MythicKeysPlugin for the server.
- Applies an aura to the targeted player and triggers a skill when the targeted player releases a key
onKeyRelease{key=minecraft:server;onRelease=metaSkillHere}
NEW: ShieldBreak
- Breaks the target player's shield block and disables their shield for
duration
ticks.
PasteSchematic
- Changed fawePaste to PasteSchematic, now works with regular WorldEdit
- Added rotation=90/180/-90 to fawepaste mechanic
Bug Fixes/Other
- Fixed mob drops on non-paper spigot
- Fixed onHitSkill for shoot mechanic not inheriting skill variables, closes #687 (closed)
- Added
min(x, y)
,max(x, y)
,atan2(y, x)
math functions. You can see all the supported operators and functions in Math, and you can make suggestions to add more operators and functions to gitlab - Fixed several mob AIs. closes #681 (closed)
- Fixed NPE with WorldGuard support
- Fixed disguises sometimes not disappearing on mob removal